68476eafb9
Use DrawSize instead of Size whereever Size was previously read due to framework changes.
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Note, that this was just stupid replacement. Many components will likely want to actually read Size and not DrawSize. We may want to do a pass over this at some point, but for now everything is working like this. (Old behavior.)
2016-10-18 18:53:31 +02:00
eeacd85073
Protect RollingCounter props
2016-10-17 21:40:50 -05:00
5abc3ba898
Merge remote-tracking branch 'upstream/master' into counters-a
2016-10-17 20:36:04 -05:00
72c4dc344e
Misc. fixes and improvements
2016-10-16 18:30:25 -05:00
a671765a4f
Modified ManiaComboCounter behavior
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This to match more with the current behavior in osu!mania.
2016-10-16 17:45:37 -05:00
2c06764b79
Better safe than sorry
2016-10-16 17:10:08 -05:00
53076f6446
Modify osu! logo to use new CircularContainer.
2016-10-16 19:26:56 +02:00
b3e531b98c
Remove implementation of WedgedBox and use Shear transformation instead.
2016-10-16 14:10:24 +02:00
7751a85e14
Update framework.
2016-10-16 14:10:06 +02:00
15c6a563be
Moved ComboResultCounter to right namespace
2016-10-15 22:24:03 -05:00
862dc1d7c7
Tidying code and restricting methods
2016-10-15 19:07:07 -05:00
84dcb63ad2
Changed ComboCounter format...
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...to improve value management.
2016-10-15 18:06:31 -05:00
0ceb72ba42
More refactoring
2016-10-15 15:16:02 -05:00
a15f4cda44
Tidying
2016-10-15 15:03:51 -05:00
c268500f89
Minor variable change
2016-10-15 14:01:11 -05:00
9241287c79
Merge branch 'master' into counters-a
2016-10-15 13:45:55 -05:00
1d8ff5fe46
Use circular hover region for osu! logo.
2016-10-15 15:31:16 +02:00
6bd3eaf37d
Changes according to review + Refactor
2016-10-14 18:23:27 -05:00
123d92f5b9
Merge pull request #71 from huoyaoyuan/tidy-up
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Strongly type specifications
2016-10-14 18:57:42 +09:00
cb54d33c6e
Make converter instance per-convert.
2016-10-14 17:48:07 +08:00
254cc87578
Use name ToggleVisibility.
2016-10-14 05:02:13 +08:00
1c97edaac2
Base class for overlays.
2016-10-13 23:04:57 +08:00
c93a440d3b
Make Options:IStateful.
2016-10-13 22:27:37 +08:00
ac66c08991
Make converter per-instance.
2016-10-13 21:55:49 +08:00
45a9249306
Move implementation of HitRender.Converter to base class using an abstract Converter property.
2016-10-13 21:14:18 +08:00
2566d6bfe0
Fix regressions with HitRenderers, while also cleaning them up.
2016-10-13 10:10:15 +09:00
aa96d98822
Merge branch 'master' into limit-game-access
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Conflicts:
osu.Desktop.VisualTests/Tests/TestCaseChatDisplay.cs
osu.Game/GameModes/Menu/ButtonSystem.cs
osu.Game/Online/Chat/Display/ChatLine.cs
osu.Game/OsuGame.cs
osu.Game/Overlays/ToolbarButton.cs
2016-10-12 20:44:33 +09:00
29d223dc41
Update framework and simplify some references.
2016-10-12 19:52:49 +09:00
b2c31d3047
Updates post-master-merge.
2016-10-12 16:01:23 +09:00
4052a665bf
Remove all non-load Game access.
2016-10-12 15:47:08 +09:00
af76dc09d3
Move direction declaration to usage.
2016-10-12 15:33:04 +09:00
f737090c6b
Make CentreTarget public.
2016-10-12 15:28:28 +09:00
79b62d4373
Merge remote-tracking branch 'refs/remotes/upstream/master'
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Conflicts:
osu-framework
osu.Desktop.VisualTests/Program.cs
2016-10-12 15:20:23 +09:00
c0ea061bd4
Update framework; amend ToolbarButton to use padding and Children initialiser.
2016-10-12 12:24:07 +09:00
c62f29dcae
Merge branch 'master' of github.com:ppy/osu into general-improvements
2016-10-09 16:02:35 +02:00
9ed0748d73
No need to enforce scheduling of task anymore.
2016-10-09 15:40:32 +02:00
25de055802
Merge branch 'master' into stateful-drawables
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Conflicts:
osu.Game/GameModes/Menu/Intro.cs
2016-10-09 22:08:32 +09:00
dd04b33232
Use AddInternal instead of AddTopLevel.
2016-10-09 20:06:23 +09:00
bcb5a02221
Don't rely on return value of Container.Add.
2016-10-09 20:06:20 +09:00
d9486e790a
Use AddInternal instead of AddTopLevel.
2016-10-09 11:56:41 +02:00
99c8f618af
Don't rely on return value of Container.Add.
2016-10-09 11:55:52 +02:00
76f1653090
Merge pull request #53 from Tom94/use_drawable_scheduler
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Use drawable scheduler
2016-10-09 15:25:22 +09:00
926c46dbd4
Code formatting and slight changes to transitions.
2016-10-08 23:27:53 +09:00
9594b7193c
Standardise drawable state access and split large nested classes out of MainMenu.ButtonSystem
2016-10-08 23:27:46 +09:00
1e9e52aecc
osuLogo handles less keys.
2016-10-08 19:23:21 +09:00
5a507838d6
Fix event not being unbound.
2016-10-08 19:12:31 +09:00
0c793dfe69
Use own Scheduler instead of Game.Scheduler.
2016-10-08 11:33:24 +02:00
27a26cfaaf
Ensure the correct background state is restored when skipping multiple levels
2016-10-08 15:54:09 +09:00
93f326bb9b
Fix welcome sound being played twice.
2016-10-08 15:54:08 +09:00
243d2cdec5
Block window closing while intro is playing.
2016-10-08 15:54:07 +09:00