Commit Graph

141 Commits

Author SHA1 Message Date
f5829860a2 Get rid of AlwaysReceiveInput 2017-06-23 18:02:24 +02:00
3389c8a4dc CI fixes. 2017-06-21 20:17:15 +09:00
34ac932fe2 Reduce pollution in DrawableHitObject in favor of a loosely-coupled IScrollingHitObject. 2017-06-19 10:54:23 +09:00
38f2bd47c5 Even saner default. 2017-06-16 20:00:16 +09:00
9fea187788 A bit more commenting. 2017-06-16 19:58:43 +09:00
28e48eab2b CI fixes. 2017-06-16 19:30:30 +09:00
4afe83e74e Rework DrawableHitObject to provide default life times and proper DrawableTimingSection autosizing.
This exposes LifetimeOffset from DrawableHitObject which is used by the XSRG rulesets to adjust the life time range by the VisibleTimeRange.
2017-06-16 19:21:54 +09:00
ea87aca032 We no longer need to pass in the control point. 2017-06-16 13:12:36 +09:00
874db28478 CI fixes. 2017-06-16 13:09:06 +09:00
5bac0919f0 Remove gross autoSizingAxes and life time. 2017-06-16 13:00:08 +09:00
6bfb716cc6 CI fixes.
Update SpeedAdjustmentCollection.cs
2017-06-16 11:48:14 +09:00
41c6140435 We don't need to use Cached just yet.
This was here to support dynamic re-ordering of hit objects and speed adjustment containers, however there needs to be more work done to TimingControlPoints/MultiplierControlPoints in general before this is possible.
2017-06-16 10:53:02 +09:00
5d7336b235 A bit more cleanup. 2017-06-16 10:06:47 +09:00
ff84a11c37 We don't need this to be protected anymore. 2017-06-16 09:54:16 +09:00
03b2b254ba Make SpeedAdjustmentCollection support unordered adds of speed adjustments and hit objects. 2017-06-16 09:38:06 +09:00
fda220acbc Move speed adjustment code from ManiaHitRenderer to SpeedAdjustedHitRenderer. 2017-06-15 19:34:28 +09:00
aa830e435a Add comment. 2017-06-15 16:15:41 +09:00
32226f90db Enforce exception better 2017-06-15 14:53:39 +09:00
585e7ba312 Add a check to make sure all hitobjects use relativepositionaxes 2017-06-15 14:42:25 +09:00
63ca8a428d Add xmldoc to MultiplierControlPoint 2017-06-15 14:20:54 +09:00
56244e0134 Add small test case to demonstrate usage. 2017-06-12 17:31:24 +09:00
ba8014bbd9 Cleanups + xmldoc rewordings/improvements. 2017-06-12 15:20:34 +09:00
419682b740 Merge remote-tracking branch 'origin/master' into timingchange-rework
# Conflicts:
#	osu-framework
2017-06-12 13:09:02 +09:00
1f56848442 Rewrite the way speed adjustments are applied. 2017-06-09 19:57:03 +09:00
921350128d Rename SpeedAdjustment -> MultiplierControlPoint + reworking. 2017-06-09 16:57:17 +09:00
4b2669e65d Namespace movement. 2017-06-09 16:20:55 +09:00
d11002e499 Use new naming structure + VisibleTimeRange bindable. 2017-06-09 16:11:49 +09:00
3e3e64eb39 More xmldoc 2017-06-09 14:21:48 +09:00
ed145e9bc9 Update framework. 2017-06-09 03:40:04 +09:00
a9c3234eb5 More cleanup + xmldoc changes. 2017-06-09 03:36:15 +09:00
1231d5d35e More renaming + fixes. 2017-06-09 02:42:17 +09:00
7d921f92b1 Split out RelativeCoordinateAutoSizingContainer into HitObjectCollection, beginning major rework/refactoring. 2017-06-09 01:32:19 +09:00
55f238f6a9 Remove IHasTimeSpan, add rename to TimingSection. 2017-06-08 23:40:24 +09:00
8641379424 Not sure how these CI issues were missed. 2017-06-07 19:27:22 +09:00
1017cf54d9 CI fixes. 2017-06-07 19:17:45 +09:00
6f191193a1 Rename timing changes, simplify + improve columns/dictionary usage. 2017-06-07 19:15:51 +09:00
7aee8ee547 Make TimeSpan a double again. 2017-06-07 19:08:32 +09:00
e3d10fc4d3 Update with more framework changes. 2017-06-06 15:52:35 +09:00
d2ced2ea79 Update with framework changes. 2017-06-05 20:16:37 +09:00
4307242bb6 Update with framework changes. 2017-06-05 20:06:46 +09:00
a3299809fe Merge remote-tracking branch 'origin/master' into timingchange-rework
# Conflicts:
#	osu.Game/Graphics/Containers/ReverseDepthFillFlowContainer.cs
2017-06-05 10:19:53 +09:00
52bb2df69b Change to fa_question for now, pending flyte redesign. 2017-06-05 09:40:22 +09:00
e414e44428 Drastically improve mania gameplay loading time. 2017-06-03 18:18:58 +09:00
7022c8d496 Move timing change stuff to osu.Game project. 2017-06-02 20:17:44 +09:00
ecc0d0b11c Daycore mod 2017-05-30 12:49:06 -04:00
c137ee822c Give velocity a sane default value. 2017-05-29 12:19:51 +09:00
231b1ae610 We don't need a curve. 2017-05-29 12:19:38 +09:00
6101fe98e1 Always ApplyDefaults after parsing beatmaps to make sure hit objects are in their most loaded state. 2017-05-29 12:10:29 +09:00
cd1da469c7 Cleanup + actually fix possible nullrefs. 2017-05-29 11:14:37 +09:00
9e5a53aae7 Fix possible nullrefs. 2017-05-29 10:53:55 +09:00