237 Commits

Author SHA1 Message Date
Thomas Müller
ac99e2d488 Avoid using load to construct the drawable hierarchy whereever possible. 2016-11-12 18:34:36 +01:00
Thomas Müller
16dc74df5b Avoid stack overflow when trying to push a not-yet async loaded background. 2016-11-12 18:33:47 +01:00
Dean Herbert
cc0f61f545 Merge branch 'refs/heads/master' into dependency-injection
# Conflicts:
#	osu-framework
#	osu.Game/GameModes/OsuGameMode.cs
#	osu.Game/GameModes/Play/Player.cs
#	osu.Game/OsuGame.cs
#	osu.Game/Overlays/MusicController.cs
#	osu.Game/Overlays/Options/EditorSection.cs
#	osu.Game/Overlays/Options/Input/MouseOptions.cs
#	osu.Game/Overlays/Options/Online/InGameChatOptions.cs
#	osu.Game/Overlays/Options/SkinSection.cs
2016-11-12 20:18:26 +09:00
Dean Herbert
80f146e4bd Fix a locally set beatmap getting overridden by the game-global one. 2016-11-12 18:26:27 +09:00
Dean Herbert
099b309645 Introduce back the concept of Rulesets. 2016-11-12 18:26:21 +09:00
Dean Herbert
16a0be44df Add local InputManager to Player; handle Z and X. 2016-11-12 18:26:14 +09:00
Dean Herbert
a0e1513df6 Merge branch 'refs/heads/master' into sidebar-toolbar-coexistence
# Conflicts:
#	osu.Game/OsuGame.cs
2016-11-11 13:30:57 +09:00
Drew DeVault
0d4560a054 Update to latest DI stuff 2016-11-10 17:40:42 -05:00
Drew DeVault
7327db307b Fix player loading from song select 2016-11-10 16:43:04 -05:00
Drew DeVault
ee24cd310c Convert everything to DI pattern 2016-11-10 16:41:18 -05:00
Drew DeVault
dc03f36793 Use DI for Player 2016-11-10 16:38:44 -05:00
Drew DeVault
19fd6fe249 Introduce dependency injection 2016-11-10 16:38:25 -05:00
Dean Herbert
788c11de10 Merge pull request #103 from huoyaoyuan/music-controller
Music controller
2016-11-10 12:54:56 +09:00
Dean Herbert
fdb83bed79 Make OsuGameModes self-aware of if they want a toolbar or not. 2016-11-09 15:24:22 +09:00
Dean Herbert
a61fb5ef5d Initial updates to make generic containers work. 2016-11-07 21:13:56 +09:00
Huo Yaoyuan
8037f1233f Merge branch 'master' 2016-11-07 18:58:35 +08:00
Dean Herbert
f14a35d480 Update FontAwesome definitions. 2016-11-07 17:59:00 +09:00
Thomas Müller
90c889a7ce Smoothen wedged buttons in main menu and the wedges on song select background. 2016-11-06 19:34:44 +01:00
Thomas Müller
103176826f Ensure transformations are never used prior to being added to the Drawable tree. 2016-11-06 11:13:52 +01:00
Thomas Müller
32ee20b843 Merge branch 'master' of github.com:ppy/osu into better-clocks
# Conflicts:
#	osu.Game/Beatmaps/Objects/Osu/Drawable/DrawableCircle.cs
2016-11-06 10:08:24 +01:00
Thomas Müller
5f2bf165a2 Remove now obsolete clock usages. 2016-11-06 10:06:09 +01:00
Thomas Müller
a6c0fd29f2 Make use of new timing system in Drawables and Transforms. 2016-11-06 08:25:21 +01:00
Huo Yaoyuan
c470140d64 Merge branch 'master' 2016-11-06 00:11:30 +08:00
Thomas Müller
07e74068e7 Merge branch 'master' of github.com:ppy/osu into peppy/hitcircle-revision-2
# Conflicts:
#	osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
#	osu.Game/Beatmaps/Objects/Osu/Drawable/DrawableCircle.cs
2016-11-05 13:35:15 +01:00
Dean Herbert
a11d534067 Add beatmap backgrounds. 2016-11-05 20:00:14 +09:00
Dean Herbert
2ee5e2efb7 Bring framework up-to-date.
# Conflicts:
#	osu-framework
2016-11-05 18:18:52 +09:00
Huo Yaoyuan
2d86cb1e81 Merge branch 'master' 2016-11-05 16:21:59 +08:00
Dean Herbert
92b85b251e Fix scale more. 2016-11-04 15:43:53 +09:00
Dean Herbert
e939746159 Fix scale ratio of gamefield. 2016-11-04 15:43:53 +09:00
Dean Herbert
788cba6f4d Add autoplay toggle (const). 2016-11-04 15:43:53 +09:00
Dean Herbert
f3d461e318 Fix some events not firing correctly. 2016-11-04 12:27:43 +09:00
Huo Yaoyuan
f2a8cc0c29 Merge branch 'master' 2016-11-03 20:38:34 +08:00
Dean Herbert
439204b4fa Merge remote-tracking branch 'refs/remotes/upstream/master' into async-workflow 2016-11-03 16:44:49 +09:00
Dean Herbert
3d611dd57b Improve coodination of startup sequence. 2016-11-02 01:02:48 +09:00
Dean Herbert
c78e3efc66 Schedule some illegal calls. 2016-11-02 01:02:34 +09:00
Drew DeVault
0edfeaaff9 Move wedgeContainer transition to OnEntering 2016-11-01 09:22:49 -06:00
Dean Herbert
b86f308af6 Add async workflow. 2016-11-01 23:24:14 +09:00
Drew DeVault
e5f948dccc Fade song select wedges in 2016-10-31 16:16:11 -06:00
Adonais Romero González
fd0900eb3c I knew I forgot something >:( 2016-10-29 18:42:40 -05:00
Adonais Romero González
ef9d2b5b3c Minor improvements to combo counters 2016-10-29 18:26:12 -05:00
Dean Herbert
d8ca11bf0d Use Any instead of First to avoid potential throw. 2016-10-29 04:29:43 +09:00
Dean Herbert
a2f995ebe0 Remove forgotten parens. 2016-10-29 03:44:27 +09:00
Dean Herbert
c969e0b4f0 Remove forced disposal of WorkingBeatmap. 2016-10-29 03:31:40 +09:00
Dean Herbert
f0e4a252a5 Add some warning comments. 2016-10-28 23:35:49 +09:00
Dean Herbert
42ad96778e Tidy shit up; reduce number of unnecssesary events being fired. 2016-10-28 23:29:21 +09:00
Huo Yaoyuan
6aba03e1ca OsuGameMode<-WorkingBeatMap->OsuGameBase. 2016-10-28 21:03:59 +08:00
Dean Herbert
5dc495e41d Avoid accessing the beatmap too early. 2016-10-28 21:08:32 +09:00
Dean Herbert
10ef34b805 Lazy parse beatmap; Don't reload audio track if it hasn't changed. 2016-10-28 20:24:14 +09:00
Dean Herbert
74f1a9622f Add initial game-wide beatmap flow. 2016-10-28 19:55:48 +09:00
Dean Herbert
0f5614ffa2 Only allow osu! mode maps to be played for now. 2016-10-28 18:07:42 +09:00