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osukey/osu.Game/GameModes
History
Dean Herbert d8ca11bf0d Use Any instead of First to avoid potential throw.
2016-10-29 04:29:43 +09:00
..
Backgrounds
Remove all non-load Game access.
2016-10-12 15:47:08 +09:00
Charts
Basic white-boxing of all game modes.
2016-09-29 23:51:17 +09:00
Direct
Basic white-boxing of all game modes.
2016-09-29 23:51:17 +09:00
Edit
Make sure intro can't be exited unless the main menu has displayed once.
2016-10-08 15:54:06 +09:00
Menu
Remove forgotten parens.
2016-10-29 03:44:27 +09:00
Multiplayer
Make sure intro can't be exited unless the main menu has displayed once.
2016-10-08 15:54:06 +09:00
Play
Use Any instead of First to avoid potential throw.
2016-10-29 04:29:43 +09:00
Ranking
Move Results to own namespace.
2016-10-28 16:10:10 +09:00
BackgroundMode.cs
Use DrawSize instead of Size whereever Size was previously read due to framework changes.
2016-10-18 18:53:31 +02:00
GameModeWhiteBox.cs
Fix AutoSize references.
2016-10-22 17:50:42 +09:00
OsuGameMode.cs
Add initial game-wide beatmap flow.
2016-10-28 19:55:48 +09:00
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