Logo
Explore Help
Sign In
sim1222/osukey
1
1
Fork 0
You've already forked osukey
mirror of https://github.com/osukey/osukey.git synced 2025-08-02 22:26:41 +09:00
Code Issues Packages Projects Releases Wiki Activity
Files
d8ca11bf0dc268b71fc3453b4da94a6b7ba4d996
osukey/osu.Game
History
Dean Herbert d8ca11bf0d Use Any instead of First to avoid potential throw.
2016-10-29 04:29:43 +09:00
..
Beatmaps
Fix selection not collapsing when clicking set headers exclusively.
2016-10-29 03:43:52 +09:00
Configuration
Add basic VolumeControl and saving of volume to config.
2016-10-08 15:54:00 +09:00
Database
Lazy parse beatmap; Don't reload audio track if it hasn't changed.
2016-10-28 20:24:14 +09:00
GameModes
Use Any instead of First to avoid potential throw.
2016-10-29 04:29:43 +09:00
Graphics
Update transforms to not accept clock.
2016-10-28 17:42:00 +09:00
Input
Add in-game chat display, along with a global hotkey handling method.
2016-10-08 19:23:21 +09:00
IPC
Make importing work properly.
2016-10-24 11:39:53 -04:00
Online
Fix FlowContainers.
2016-10-22 18:05:46 +09:00
Overlays
Fix FlowContainers.
2016-10-22 18:05:46 +09:00
Properties
License -> Licence.
2016-08-26 17:27:49 +09:00
Users
Add basic class structure for Beatmap/HitObject/SampleInfo/User.
2016-09-06 21:41:16 +09:00
osu.Game.csproj
Move Results to own namespace.
2016-10-28 16:10:10 +09:00
OsuGame.cs
Add initial game-wide beatmap flow.
2016-10-28 19:55:48 +09:00
OsuGameBase.cs
Add initial game-wide beatmap flow.
2016-10-28 19:55:48 +09:00
packages.config
Framework & OpenTK updates.
2016-10-26 23:13:44 +09:00
Powered by Gitea Version: 1.24.2 Page: 126ms Template: 5ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API