Commit Graph

6275 Commits

Author SHA1 Message Date
6dcd9427ac Remove bindable usage in PathControlPoint
This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class.

I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
2021-08-26 12:33:53 +09:00
c32168c61f Add failing test case 2021-08-25 17:03:34 +03:00
ca527262e3 Merge branch 'master' into countdown-beatmap-info 2021-08-25 08:30:27 +03:00
acc27fc79c Add test case for countdown in encode-decode stability test 2021-08-24 22:04:56 +02:00
a6c2cbd2e5 Add countdown settings to beatmap info model 2021-08-24 21:55:10 +02:00
e503182a8d Merge branch 'master' into activity-on-multiplayer-screens 2021-08-24 18:50:55 +02:00
568a8ee97e Merge branch 'master' into fix-hud-test-failure-2 2021-08-24 16:54:48 +09:00
08f757a584 Merge pull request #14474 from smoogipoo/fix-multi-crash
Fix crash when entering multiplayer gameplay
2021-08-24 16:20:18 +09:00
ea98ce1b39 Merge pull request #14465 from peppy/improve-stable-skin-import
Improve skin stable import behaviour to better handle similar skins
2021-08-24 16:08:15 +09:00
342f2d756d Fix test not working intermittently 2021-08-24 15:18:05 +09:00
4bbc98737f Fix english in test steps 2021-08-24 14:39:03 +09:00
8cd972a9fe Merge branch 'master' into pinned-comment 2021-08-24 14:37:31 +09:00
b719887810 Fix test compile errors 2021-08-24 13:34:23 +09:00
df170afbc4 Fix multiplayer crashing when entering gameplay 2021-08-24 13:22:06 +09:00
c2974cfc65 Add full multiplayer gameplay flow test 2021-08-24 13:20:01 +09:00
956c1cc216 Merge branch 'master' into activity-on-multiplayer-screens 2021-08-24 12:33:34 +09:00
dfd61e413a Merge branch 'master' into difficulty-cache-difficulty-adjust 2021-08-24 12:08:52 +09:00
3c9718339c Merge pull request #14444 from frenzibyte/decouple-ruleset-bindables
Decouple rankings overlay's ruleset selector from the game-wide ruleset bindable
2021-08-24 11:58:13 +09:00
9d807656f2 Add more complete test coverage of decoupling 2021-08-23 21:08:59 +03:00
a2484692b3 Change brackets to square 2021-08-23 20:37:19 +09:00
0cbe95d661 Add test coverage of different folder names with same skin.ini 2021-08-23 20:28:46 +09:00
e33c3fcdbf Add test coverage for new changes 2021-08-23 13:53:03 +03:00
6931721864 Revert test coverage 2021-08-23 12:39:27 +03:00
79aea1fb78 Fix test overlay ruleset selectors not surrounded with overlay colour providers 2021-08-23 11:44:52 +03:00
eaa4d479ac Merge pull request #14408 from smoogipoo/remove-current-room
Remove the global "selected room" from online screens
2021-08-23 17:29:31 +09:00
391c4e529c Add test coverage for all added features 2021-08-23 11:12:48 +03:00
4f3a5fbad5 Fix test failure 2021-08-23 14:29:15 +09:00
e4a8f72167 Add failing test case 2021-08-22 19:16:43 +02:00
43b3845970 Remove redundant string interpolation 2021-08-21 16:35:40 +02:00
f642546d6a Add failing test case 2021-08-21 15:50:33 +02:00
479401e533 Add option to set own computation function in test 2021-08-21 15:50:32 +02:00
318f830cd2 Expand test coverage for different scaling modes
Intentionally not using `[Values]` as the scale modes can be applied to
the running game instance directly, rather than recreating it all over
again.

The same could be said for the notification overlay but not sure, seems
like something that should be considered at an `OsuGameTestScene` level
instead (whether the same game instance can be reused for further
testing).
2021-08-21 04:19:55 +03:00
e13b516f31 Fix excess blank lines 2021-08-20 22:26:38 +09:00
5e234fb746 Add try catch to avoid test failures on windows 2021-08-20 22:07:13 +09:00
ceb07826d7 Merge branch 'master' into remove-current-room 2021-08-20 21:10:41 +09:00
0aea39f5f1 Merge branch 'master' into temporary-directory-test-storage 2021-08-20 20:41:54 +09:00
b9ff94485d Revert usage of OsuGameTestScene for TestSceneOsuGame
Turns out we likely don't want this, as it means the testing user (using
a visual test browser) will not have access to their beatmaps. Can
revisit at a future date if the temporary files are still an issue.
2021-08-20 19:45:54 +09:00
cbee379f62 Test scrolled to section top is visible 2021-08-20 12:30:49 +03:00
610a162271 Merge branch 'master' into remove-current-room 2021-08-20 16:23:36 +09:00
54bc532f0d Merge branch 'master' into fix-messagepack-union 2021-08-20 16:01:04 +09:00
98357d51da Merge pull request #14323 from minetoblend/editor-seek
Prevent seeking before mp3 start time while editor is playing
2021-08-20 13:28:20 +09:00
c95bf735fe Merge branch 'master' into multiplayer-chat 2021-08-20 11:54:42 +09:00
7021133029 Merge branch 'master' into temporary-directory-test-storage 2021-08-20 11:54:33 +09:00
cde1b473fc Merge branch 'master' into remove-unnecessary-queue 2021-08-20 11:31:32 +09:00
73b40a6244 Switch to until step to account for asynchronous operations 2021-08-20 05:29:30 +03:00
580136a5e9 Merge branch 'master' into fix-lounge-loading 2021-08-20 10:51:30 +09:00
d98742522b Remove unused using directive 2021-08-20 04:40:03 +03:00
4d9c415e73 Remove unnecessary queue in beatmap difficulty cache tests 2021-08-20 04:37:35 +03:00
5f1948d040 Add failing test case 2021-08-19 22:40:35 +02:00
e25592f325 Merge branch 'master' into fix-lounge-loading 2021-08-19 20:01:47 +09:00