Commit Graph

38303 Commits

Author SHA1 Message Date
e40cb6797d Use GetEndTime() to get storyboard endtime 2021-04-17 15:27:48 -04:00
7f5b1e84a1 Update TestSceneStoryboardWithOutro.cs
- Construct storyboard in CreateWorkingBeatmap()
- Use GameplayClockContainer.GameplayClock.CurrentTime
- Remove unnecessary lines
2021-04-17 13:57:32 -04:00
5a015290b9 Add remarks back to LatestEventTime 2021-04-17 12:34:38 -04:00
81be562379 Read StoryboardEndTime directly from Beatmap 2021-04-17 12:28:31 -04:00
33a665224e Clean up skipOutroOverlay if skipping is disabled 2021-04-16 01:03:15 -04:00
b15838b220 Move storyboard outro logic to DrawableStoryboard 2021-04-16 00:59:10 -04:00
0e545e1ed9 Add IHasDuration interface with EndTime for storyboard elements to implement 2021-04-15 17:17:02 -04:00
45c2b72a25 Merge branch 'master' into play-storyboard-outro 2021-04-15 15:11:35 -04:00
25b8c2f257 Allow skipping storyboard outro
Reuses SkipOverlay by calculating the endtime of the storyboard and using that as a "start point". Upon skipping the outro the score is instantly shown.
When the end of the storyboard is reached the score screen automatically shows up. If the player holds ESC (pause) during the outro, the score is displayed

The storyboard endtime is calculated by getting the latest endtime of the storyboard's elements, or simply returning 0 if there is no storyboard.

Co-Authored-By: Marlina José <marlina@umich.edu>
2021-04-15 13:20:40 -04:00
215ad78045 Merge pull request #12404 from peppy/volume-control-acceleration
Add simple acceleration to volume metre adjustments
2021-04-16 00:31:26 +09:00
587973be25 Merge pull request #12405 from frenzibyte/top-left-cursor
Add support for legacy skin's `CursorCentre` setting
2021-04-16 00:30:53 +09:00
34859a4760 Invalidate drawnode on change 2021-04-15 23:37:05 +09:00
a19f3bac35 Merge pull request #12408 from peppy/hide-top-right-elements-as-part-of-hud
Hide top-right HUD overlay elements as part of HUD visibility
2021-04-15 23:29:55 +09:00
6f3158e8c8 Increase multiplier to 1.8 2021-04-15 23:24:13 +09:00
cc84ffe228 Merge branch 'master' into volume-control-acceleration 2021-04-15 23:23:23 +09:00
6a36e326bc Merge pull request #12410 from peppy/mod-barrel-roll
Add "Barrel Roll" mod
2021-04-15 22:53:34 +09:00
1e0045ae31 Merge pull request #12406 from peppy/volume-control-key-repeat
Fix volume controls not supporting key repeat
2021-04-15 22:47:13 +09:00
7cf15fe729 Merge pull request #12412 from peppy/timeline-adjustments
Update timeline control point display
2021-04-15 22:43:26 +09:00
6bfde9c1cb Merge pull request #12429 from EVAST9919/editor-fix
Simplify ExtendableCircle even more
2021-04-15 22:36:32 +09:00
fd3d1fa8e6 Merge pull request #12376 from ekrctb/refactor-framed-replay-input-hander
Rewrite framed replay input handler for robustness
2021-04-15 22:26:35 +09:00
3374895e40 Merge branch 'master' into mod-barrel-roll 2021-04-15 22:15:26 +09:00
ea94a90305 Merge pull request #12428 from smoogipoo/fix-gameplay-cursor-regression
Fix gameplay cursor showing offscreen
2021-04-15 21:58:43 +09:00
71b06d7e61 Simplify ExtendableCircle even more 2021-04-15 15:53:21 +03:00
7beaf0ce55 Merge branch 'master' into timeline-adjustments 2021-04-15 21:51:00 +09:00
ac8e462d32 Merge branch 'master' into refactor-framed-replay-input-hander 2021-04-15 21:48:58 +09:00
503302f63c Merge pull request #12423 from peppy/summary-timeline-kiai-display
Show kiai time on summary timeline (and split out other control point types)
2021-04-15 21:19:33 +09:00
1a987dfbc0 Fix gameplay cursor showing offscreen 2021-04-15 21:16:38 +09:00
ad671ee07a Merge branch 'master' into timeline-adjustments 2021-04-15 20:42:38 +09:00
e3bf5f1bbb Merge branch 'master' into summary-timeline-kiai-display 2021-04-15 20:41:31 +09:00
bcde4822f2 Merge pull request #12421 from peppy/summary-timeline-design-refactors
Show correct colours (and improve design) of summary timeline
2021-04-15 20:41:20 +09:00
6f17c19a48 Merge branch 'master' into summary-timeline-design-refactors 2021-04-15 20:11:39 +09:00
b70dae7cf1 Merge pull request #12420 from peppy/round-timeline-ticks
Add rounded corners to timeline ticks display
2021-04-15 20:11:20 +09:00
98e2245d83 Merge pull request #12422 from ekrctb/no-lazy-list
Remove usage of Lazy<List<...>> by always allocating an empty list
2021-04-15 20:09:39 +09:00
5b06a68b93 Merge pull request #12330 from Cublibre/master
Send a warning notification if device is unplugged and at low battery
2021-04-15 19:21:04 +09:00
17e021c549 Update framework 2021-04-15 18:45:52 +09:00
0dc1577f68 Split out control point visualisation logic and add special kiai duration handling 2021-04-15 18:42:30 +09:00
153ee25510 Update base specifications to a more sane default 2021-04-15 18:42:07 +09:00
d8aa436e81 Remove usage of Lazy<List<...>> in NestedPlayfields 2021-04-15 18:26:01 +09:00
50fad47ebc Remove usage of Lazy<List<...>> for NestedHitObjects 2021-04-15 18:26:01 +09:00
bf5af3310a Update break colour to not look like kiai time 2021-04-15 17:04:11 +09:00
18e8682f39 Remove unused using statements 2021-04-15 17:01:25 +09:00
757475e6d4 Use correct representation colours 2021-04-15 16:39:20 +09:00
da6f9060fa Centre end circles to avoid visual gaps 2021-04-15 16:39:20 +09:00
73821beb1d Fix break display looking bad on very long beatmaps due to fixed corner radius 2021-04-15 16:39:20 +09:00
dd9a142e89 Fix TestSceneEditorSummaryTimeline not displaying actual beatmap content 2021-04-15 16:39:20 +09:00
ed14e01401 Add missing full stop
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2021-04-15 16:39:20 +09:00
66bb5766b9 Make Mod.Description abstract and add missing descriptions 2021-04-15 16:39:20 +09:00
a56391c6ca Merge pull request #12418 from peppy/abstract-mod-description
Make `Mod.Description` abstract and add missing descriptions
2021-04-15 15:42:36 +09:00
bc3b2af39d Add rounded corners to timeline ticks display 2021-04-15 15:29:22 +09:00
c545e193e0 Merge pull request #12416 from frenzibyte/fix-songselect-regression
Ignore user settings on beatmap background screens by default
2021-04-15 14:42:05 +09:00