Commit Graph

59870 Commits

Author SHA1 Message Date
e42b0cc5b1 Merge pull request #23370 from peppy/fix-editor-playfield-padding
Add more padding around playfield in editor to avoid overlap with tool areas
2023-05-03 11:44:55 +09:00
03459a4f19 Merge pull request #23371 from peppy/argon-slider-ball-fade-faster
Increase the rate of slider ball fade on argon skins to match other implementations
2023-05-02 19:03:47 +02:00
95badb9455 Adjust composer tests to new screen layout
`TestSceneHitObjectComposer.TestPlacementFailsWhenClickingButton()` was
attempting to cover the case of the user clicking a toolbox button which
was in front of the playfield, and ensure that the click did not result
in a placement. However, since the paddings in
67f83f246b were added, it is impossible
for a toolbox button to be in front of the playfield in the collapsed
state, which the test was relying on.

The test scenario is still however relevant in the case of the toolbox
being expanded, as in that state the toolbux buttons may very well end
up being in front of the playfield, and they still should not result in
a hitobject being placed. To ensure that this is the case, add a few
extra test steps ensuring that the toolbox is expanded first before
trying to retrieve an overlapping button.
2023-05-02 18:45:45 +02:00
ec8362c6fc Merge pull request #23367 from peppy/fix-uo-tooltip
Fix slider bar tooltips potentially showing negative zero
2023-05-02 18:03:09 +02:00
48dd42407b Merge pull request #23369 from peppy/beatmap-attribute-text-unicode-preference
Fix `BeatmapAttributeText` not supporting unicode artist/title
2023-05-02 17:32:55 +02:00
94ae9d7664 Merge pull request #23357 from OliBomby/fix-reverse-crash
Prevent infinite repeat count when adjusting repeats of 0 length slider
2023-05-02 19:53:26 +09:00
1b565ab9e8 Merge pull request #21789 from mk56-spn/bubble_mod_implementation_clean
Add "bubble" mod to osu! ruleset
2023-05-02 19:52:32 +09:00
2aaa52e904 Merge pull request #23374 from EVAST9919/ruleset-shaders-test
Add missing ruleset shader tests
2023-05-02 19:52:09 +09:00
ba5088f71a Add missing ruleset shader tests 2023-05-02 11:55:05 +03:00
8160d56264 Update test shaders 2023-05-02 11:51:05 +03:00
e44672bdd5 Avoid using Schedule in transforms (doesn't handle rewind well) 2023-05-02 17:08:49 +09:00
7830711c8e Tidy up various code quality issues in OsuModBubbles 2023-05-02 17:08:37 +09:00
fb0e90913d Ensure lifetime start is also updated when reverting judgements 2023-05-02 17:07:12 +09:00
414b80d44e Change flashlight depth in a more standard way 2023-05-02 17:00:54 +09:00
b2b9f2a036 Merge branch 'master' into bubble_mod_implementation_clean 2023-05-02 16:59:55 +09:00
bd72c67d68 Increase the rate of slider ball fade on argon skins to match other implementations 2023-05-02 15:47:35 +09:00
67f83f246b Add more padding around playfield in editor to avoid overlap with tool areas
Closes #23130.
2023-05-02 15:37:02 +09:00
4a97c2c105 Merge pull request #23038 from cdwcgt/scale-background-dim
Add feature to adjust `ScalingContainer` background dim
2023-05-02 15:36:52 +09:00
ce4a6c38a0 Merge pull request #22950 from Joehuu/fix-initial-playlist-highlight
Fix now playing playlist not highlighting selected item on initial open
2023-05-02 15:36:34 +09:00
1e4a628cb1 Merge pull request #23284 from Hy0tic/multiplier-doesnt-update-with-preset-mod
Fix issue where multiplier show wrong value when adjusting speed on preset
2023-05-02 14:59:41 +09:00
57f48e0703 Start colour black to ensure initial appear transition doesn't look silly 2023-05-02 14:33:57 +09:00
ab4f66fad3 Minor readability refactors 2023-05-02 14:31:39 +09:00
7a840e1d82 Remove unnecessary TransferValue spec 2023-05-02 14:29:26 +09:00
7efaa299bd Merge branch 'master' into scale-background-dim 2023-05-02 14:24:54 +09:00
736be6a73b Refactor slightly for readability 2023-05-02 14:11:16 +09:00
ad40099e32 Ensure negative sign is only applied when the post-rounded result is negative 2023-05-02 14:00:52 +09:00
37a5dde859 Fix BeatmapAttributeText not supporting unicode artist/title 2023-05-02 13:47:49 +09:00
e808e7316b Mark delegate value unused and add comment to avoid future regression 2023-05-02 13:29:30 +09:00
63890ef6fe Fix audio offset tooltip potentially showing "-0 ms"
Closes https://github.com/ppy/osu/issues/23339.
2023-05-02 13:24:22 +09:00
983a8f7dfe Merge branch 'master' into fix-reverse-crash 2023-05-02 13:14:34 +09:00
87db891143 Adjust test to reliabily fail 2023-05-02 13:12:11 +09:00
5da78098ad Merge pull request #23362 from bdach/fix-saving-online-beatmap-not-resetting-id
Reset online ID on locally modifying beatmap
2023-05-02 12:41:23 +09:00
0b048979f4 Merge pull request #23361 from OliBomby/distance-snap
Enable 'Use current' distance snap when exactly on a hit object
2023-05-02 12:21:57 +09:00
436ebdcfcb Fix beatmap leaderboard test failure
Because the online info reset (which includes online ID reset) was
happening after encoding,
`TestSceneBeatmapLeaderboard.TestLocalScoresDisplayOnBeatmapEdit()`
started failing, as the hash no longer matched expectations after the
first save of the map.
2023-05-01 19:44:15 +02:00
cf5211aec9 Enable current distance snap when exactly on a hit object 2023-05-01 19:22:52 +02:00
1fb4c814f4 Remove no longer needed API call mocking
The online ID will be reset unconditionally after any local change is
made to any beatmap. That behaviour no longer depends on online lookups
succeeding or failing.

This may change at a later date when beatmap submission is integrated
into lazer - the idea is that online IDs would get re-populated on local
beatmaps once they are submitted to web.
2023-05-01 19:08:41 +02:00
f470b2c9cc Always reset online info when saving local beatmap 2023-05-01 18:17:45 +02:00
8ab3a87b13 Add failing test case covering online ID reset on save
This test scene passes at e58e1151f3 and
fails at current master, due to an inadvertent regression caused by
e72f103c17.

As it turns out, the online lookup flow that was causing UI thread
freezes when saving beatmaps in the editor, was also responsible for
resetting the online ID of locally-modified beatmaps if online lookup
failed.
2023-05-01 18:17:35 +02:00
dbb2a8980b add test 2023-05-01 15:56:23 +02:00
1dc34ee25d fix infinite repeat count when adjusting length of 0 length slider 2023-05-01 15:48:54 +02:00
5c066c40b1 Merge pull request #23342 from peppy/cursor-ripples
Implement cursor ripples
2023-05-01 10:34:04 +02:00
d98aa60efc Merge branch 'master' into cursor-ripples 2023-05-01 09:37:50 +02:00
ff29189e89 Add custom cursor-ripple to cover skinnability in test 2023-05-01 09:33:37 +02:00
0a70734331 Adjust ripple size with cursor scale (including CS) 2023-05-01 14:43:49 +09:00
5cbfefbcb4 Adjust metrics of default ripple to match stable default better 2023-05-01 13:29:50 +09:00
b8ae508639 Fix incorrect starting scale for ripples 2023-05-01 13:09:00 +09:00
7cedbca9be Merge branch 'master' into multiplier-doesnt-update-with-preset-mod 2023-04-30 17:36:00 +02:00
2e3daf0a54 Fix leak of ModSettingChangeTracker instances
The `SelectedMods.BindValueChanged()` callback in `ModSelectOverlay` can
in some instances run recursively. This is most heavily leaned on in
scenarios where `SelectedMods` is updated by an external component. In
such cases, the mod select overlay needs to replace the mod instances
received externally with mod instances which it owns, so that the changes
made on the overlay can propagate outwards.

This in particular means that prior to this commit, it was possible to
encounter the following scenario:

	modSettingChangeTracker?.Dispose();
	updateFromExternalSelection(); // mutates SelectedMods to perform the replacement
	                               // therefore causing a recursive call

		modSettingChangeTracker?.Dispose();
		// inner call continues
		modSettingChangeTracker = new ModSettingChangeTracker(SelectedMods.Value);

	// outer call continues
	modSettingChangeTracker = new ModSettingChangeTracker(SelectedMods.Value);

This leaks one `modSettingChangeTracker` instance from the inner call,
which is never disposed.

To avoid this, move the disposal to the same side of the recursion that
the creation happens on, changing the call pattern to:

	updateFromExternalSelection(); // mutates SelectedMods to perform the replacement
	                               // therefore causing a recursive call

		modSettingChangeTracker?.Dispose();
		// inner call continues
		modSettingChangeTracker = new ModSettingChangeTracker(SelectedMods.Value);

	modSettingChangeTracker?.Dispose();
	// outer call continues
	modSettingChangeTracker = new ModSettingChangeTracker(SelectedMods.Value);

which, while slightly wasteful, does not cause any leaks.

The solution is definitely suboptimal, but addressing this properly
would entail a major rewrite of the mod instance management in the mods
overlay, which is probably not the wisest move to make right now.
2023-04-30 17:31:41 +02:00
d35355970f Add test case covering failure scenario 2023-04-30 17:23:45 +02:00
72b472a756 Change default scaling and add note about legacy cursor-ripple scale 2023-04-30 14:48:03 +09:00