4d04e0dee7
Disallow entering the playlists/multiplayer screens if API is failing
2020-12-29 16:25:51 +09:00
03b78d1c4b
Handle SocketExceptions and HttpRequestExceptions more silently
...
These can occur when a network connection is completely unavailable (ie.
host resolution failures are occurring). Currently these would appear as
important errors which spammed the notification overlay every retry
forever, while no network connection is available.
I also took this opportunity to remove a lot of `bool` passing which was
no longer in use (previously the fail count / retry process was
different to what we have today).
2020-12-29 16:22:11 +09:00
db52255bbe
Adjust tracker usages to match new API
2020-12-29 08:20:43 +01:00
f59ba799d3
Adjust operation tracker implementation
2020-12-29 07:54:27 +01:00
9ff2140232
Move ready-up logic to match sub-screen
2020-12-29 07:52:15 +01:00
903dca875e
Make localUser a client property
2020-12-29 07:46:22 +01:00
f68e4fc88f
Merge branch 'master' into disable-repeat-multi-actions
2020-12-29 07:42:20 +01:00
2cb84c5111
Fix error message being shown to user on multiplayer disconnection when not in room
2020-12-29 15:19:52 +09:00
45c578b857
Remove selection polling from multiplayer
...
Looks like this was just copy-paste without any thought into whether it
should exist. It really shouldn't exist.
This is a thing for the playlists system because the *whole system*
there relies on polling the web API to get updated information. In the
case of mutliplayer, we hand off all communications to the realtime
server at the point of joining the rooms.
The argument that this was there to do faster polling on the selection
isn't valid since the polling times were the same for both cases.
Closes #11348 .
2020-12-29 15:10:09 +09:00
d155f2c0e9
Merge pull request #11351 from bdach/client-playing-users
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Change PlayingUsers population logic to match expectations
2020-12-29 15:04:33 +09:00
f31a0e455a
Minor xmldoc rewording
2020-12-29 14:29:40 +09:00
e3a41f6118
Rename variable to make more sense
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It needs to be explicitly stated that the users in this list are related
to the *joined* room. Especially since it's sharing its variable name
with `SpectatorStreamingClient` where it has the opposite meaning (is a
list of *globally* playing players).
2020-12-29 14:27:35 +09:00
6aeb7ece66
Tidy up update state code, naming, xmldoc
2020-12-29 14:25:08 +09:00
48019a82b0
Merge pull request #11356 from TheOmyNomy/fix-cursor-trail-blending
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Change cursor trail blending mode based on cursor trail type to match stable behaviour
2020-12-29 11:38:31 +09:00
355ecc4499
Change cursor trail blending mode to match stable
2020-12-29 12:37:57 +11:00
540dec2e7c
Allow null tracker in lounge screen for tests
2020-12-28 22:54:52 +01:00
6dc0f6af50
Disable setting apply button for duration of operation
2020-12-28 22:48:03 +01:00
af66e45311
Disable create room button after triggering join
2020-12-28 22:48:03 +01:00
47ab7c9fd6
Disable ready button after host click
2020-12-28 22:48:03 +01:00
9e6994166c
Add helper to track ongoing operations in UI
2020-12-28 22:48:03 +01:00
770a5a85df
Merge Intent.ActionSend into one IntentFilter
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Co-authored-by: Lucas A. <game4allyt@gmail.com >
2020-12-28 20:57:08 +01:00
f7407347f7
Add test coverage of PlayingUsers tracking
2020-12-28 20:07:05 +01:00
a014d0ec18
Use PlayingUsers when constructing player directly
2020-12-28 19:27:56 +01:00
1d311a6680
Change PlayingUsers population logic to match expectations
2020-12-28 19:27:56 +01:00
d2301068b6
Fix changelog header staying dimmed after build show
2020-12-28 16:35:33 +01:00
d971aa5295
Remove file intents and add Send intent
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Removed IntentFilters with DataScheme = "file"
Added Intent.ActionSend with application/octet-stream and application/zip
2020-12-28 15:54:21 +01:00
b352c1503f
Fix IntentFilter capturing all file types
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Removed string arrays and split the IntentFilter into multiple. Also added DataHost and DataMimeType
2020-12-28 15:13:33 +01:00
9155671557
Merge pull request #11341 from peppy/fix-leaderboard-user-handling
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Fix incorrect null handling in GameplayLeaderboard
2020-12-28 22:44:55 +09:00
2e88036f39
Merge pull request #11342 from bdach/fix-beatmap-not-reverting
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Fix user changes in multi song select not reverting on exit without confirmation
2020-12-28 21:56:07 +09:00
a376a23ed7
Merge branch 'master' into fix-leaderboard-user-handling
2020-12-28 13:43:53 +01:00
a9822800fc
Add more null hinting in GameplayLeaderboard
2020-12-28 13:00:05 +01:00
92d74a9343
Fix potential nullref in test scene
2020-12-28 20:48:14 +09:00
1ea42d1e4d
Merge pull request #11338 from peppy/fix-user-lookup-failure-crashes
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Allow null users to still be displayed in the participant list
2020-12-28 20:44:36 +09:00
f16b516e58
Revert user changes if no selection was made
2020-12-28 12:35:17 +01:00
fb21b7c016
Add failing test cases
2020-12-28 12:35:16 +01:00
6254907ef9
Move multiplayer leaderboard test to correct namespace
2020-12-28 20:31:08 +09:00
8f0413472c
Add test coverage of null users in scoreboard
2020-12-28 20:30:08 +09:00
447a55ce11
Fix incorrect null handling in GameplayLeaderboard
2020-12-28 20:16:53 +09:00
20ae84a466
Merge branch 'master' into fix-user-lookup-failure-crashes
2020-12-28 12:15:06 +01:00
545dcac4ec
Add null hinting on UserLookupCache query method
2020-12-28 20:13:24 +09:00
5ca9a6a980
Add xmldoc on UserLookupCache's lookup method
2020-12-28 20:05:48 +09:00
cf29d0c5ef
Merge pull request #11339 from peppy/update-fastlane
2020-12-28 11:06:55 +01:00
d5b02e6f27
Merge branch 'master' into update-fastlane
2020-12-28 10:32:43 +01:00
e33dd04282
Merge pull request #11340 from peppy/update-framework
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Update framework
2020-12-28 10:09:23 +01:00
2e3537e966
Update framework
2020-12-28 16:52:54 +09:00
bdbc210f6d
Update fastlane and dependencies
2020-12-28 16:51:45 +09:00
046a76cb1d
Allow null users to still be displayed in the participant list
...
The fix here is correcting the access of `user.Country`. The deicision
to have null users display is because this is the best we can do (if
osu-web could not resolve the user). We still want the users in the
lobby to be aware of this user's presence, rather than hiding them from
view.
osu-stable does a similar thing, showing these users as `[Loading]`. I
decided to go with blank names instead because having *any* text there
causes confusion. We can iterate on this in future design updates.
2020-12-28 15:03:44 +09:00
4d61c143db
Fix lookup cache throwing a null reference if no matches were successful
2020-12-28 15:03:44 +09:00
69fab7de77
Merge pull request #11307 from bdach/fix-account-creation-overlay-after-logout
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Fix account creation overlay not showing up the first time after a log-out
2020-12-28 11:52:48 +09:00
092b22708a
Merge pull request #11314 from bdach/changelog-refactor
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Refactor changelog code after migrating away from production web instance
2020-12-28 11:39:48 +09:00