2b7eeadac0
Workaround bad performance when selecting all freemods
2022-05-10 14:48:41 +09:00
626fcd5d35
Merge branch 'master' into column-flow-cq
2022-05-09 19:22:29 +02:00
172d14bcc6
Improve code quality of mod column flow container
2022-05-08 11:40:14 -07:00
d964b4f23c
Fix uneven spacing when some mod columns are hidden
2022-05-08 15:40:21 +02:00
6bdcf893b7
Move alpha management closer to screen level
...
Felt bad messing with alpha at the column level.
2022-05-08 15:40:10 +02:00
92ccec20d7
Hide mod columns if all mods within are filtered out
2022-05-08 14:53:59 +02:00
b8cb2c1b82
Increase scroll amount slightly
2022-05-08 19:57:03 +09:00
778497b9e2
Scroll mod select slightly into view on first display
2022-05-08 18:58:54 +09:00
b92d95a17a
Fix mod panels playing samples when hidden at a higher level
2022-05-08 10:39:49 +02:00
81ca534f87
Implement ISamplePlaybackDisabler
in mod select
2022-05-08 10:39:49 +02:00
230c4e27b8
Simplify and centralise hiding logic for mod overlay
...
Behaviourally, this also always toggles via button triggering to add the
button flash animation.
2022-05-08 13:03:28 +09:00
2278da563e
Add various xmldoc for nested classes
2022-05-08 02:03:28 +09:00
03c80d9197
Reorder methods / properties in ModSelectScreen
for legibility
2022-05-08 01:58:37 +09:00
1d27ef18dc
Add xmldoc for IsValidMod
2022-05-08 01:49:29 +09:00
0d32bf91eb
Hardcode hide key handling in ModSelectScreen
2022-05-08 01:35:11 +09:00
0c2b4a6c0b
Fix invalid IsLoaded
check
...
Would fail when `availableMods` would be changed from a different thread
while the columns aren't loaded.
2022-05-07 15:44:22 +02:00
528342411e
Merge branch 'master' into mod-overlay/integration
2022-05-07 13:52:19 +02:00
fe69bd7ed9
Merge branch 'master' into change-mod-scroll-behaviour
2022-05-07 13:29:02 +02:00
9a56f6db44
Merge branch 'mod-overlay/back-button' into mod-overlay/integration
2022-05-07 13:15:13 +02:00
a716f62a6a
Flash back button when keyboard back binding is pressed
2022-05-07 13:01:36 +02:00
d4c9de8596
Move button width in mod select to constant
2022-05-07 13:23:48 +03:00
8ee3fdd0aa
Change mod scrolling behaviour to not scroll horizontally on columns/settings
2022-05-07 12:15:11 +03:00
fd75963ca2
Dismiss mod select if select binding is pressed
2022-05-07 11:01:05 +02:00
e7e7486a8e
Merge branch 'mod-overlay/back-button' into mod-overlay/integration
2022-05-07 10:59:30 +02:00
b72cf4cd5d
Merge branch 'mod-overlay/localisation-strings' into mod-overlay/back-button
2022-05-07 10:58:09 +02:00
f761d4d4d4
Reuse "select/deselect all" localisable string on column toggle
2022-05-07 10:56:03 +02:00
fa0a256f48
Add localisable string for difficulty multiplier display
2022-05-07 10:48:15 +02:00
271d64fd54
Add back button to mod select overlays
2022-05-07 10:17:32 +02:00
6ad990dfc3
Add basic localisation strings for new mod select
2022-05-07 10:17:24 +02:00
4ff96f82be
Dim other buttons if customisation panel is open
2022-05-07 09:50:09 +02:00
18e4c3ed0f
Update mod columns even if they're not present/offscreen
...
Important to make "select/deselect all" operations work on all columns
simultaneously, even if they're offscreen. Unfortunately by the nature
of how the existing selection animation works, it is hard-tied to the
update loop, so we need to compensate.
2022-05-07 09:50:09 +02:00
9514a5cef7
Only load panels asynchronously outside of BDL
2022-05-07 09:50:09 +02:00
9f96dd47d1
Remove schedule in panel load
...
It was causing selection/deselection of all mods to work improperly if a
select/deselect all operation was requested before the panel was
scrolled into view.
In general the schedule was an over-optimisation - the game-global set
of available mods shouldn't be changing so often as to warrant such an
aggressive debounce.
2022-05-07 09:50:09 +02:00
852e4a9766
Add select/deselect all buttons to free mod select screen
2022-05-07 09:29:33 +02:00
0b95594f60
Add some more padding between footer and column scroll
2022-05-07 09:29:33 +02:00
0c6de331f3
Move footer button padding to a higher level
2022-05-07 09:29:32 +02:00
8c73ed7207
Fix sequence equality check not using reference comparison
2022-05-06 21:47:04 +02:00
621f746789
Do not modify selected mods through panel state change during external update
2022-05-06 21:47:04 +02:00
c199b8fcb6
Simplify state management in ModColumn
...
Bad sign when you can't follow your own code.
All of the various state changing methods were flattened into one
because it was too hard to follow what was calling what and why.
2022-05-06 21:46:16 +02:00
c533c93ffd
Remove leftover border thickness spec in mod settings area
...
Was never supposed to be there, it was a vestige of a previous design
iteration that went by unnoticed.
2022-05-06 15:34:49 +02:00
08fd0ea086
Fix click-to-return container still handling hover when inactive
2022-05-06 12:28:53 +02:00
34cf4c6a38
Fix mod overlay not closing on toggle hotkey
2022-05-05 22:16:56 +02:00
ac08498f35
Use plum colour scheme in multiplayer to match rest of multiplayer screens
2022-05-05 22:16:54 +02:00
79e1b93b30
Close customisation area on escape press before exiting
2022-05-05 19:17:36 +02:00
2cc56a4b19
Fix hidden issue with automatic customisation panel show logic
...
Doesn't cause tests to fail headless, but they do fail in the test
browser.
2022-05-05 19:17:36 +02:00
3eead5a6a3
Rename FlushAnimation
to FlushPendingSelections
to better match purpose
2022-05-04 19:40:08 +09:00
f5fa41356e
Rewrite mod instance management again to pass tests
2022-05-03 22:31:34 +02:00
970361676b
Fix setting items not creating if mods initially not empty
2022-05-03 21:45:40 +02:00
e3641213e1
Always hide unimplemented mods on mod select screen
2022-05-03 21:45:40 +02:00
f91ee4b042
Reset panel mod instance settings to defaults on deselect
2022-05-03 21:45:40 +02:00