e9f50179ab
Merge branch 'master' into fail-animation-update
2021-10-15 23:32:10 +09:00
91754450b2
Remove dispose method completely
2021-10-15 21:27:44 +09:00
6f947cacbd
Fix test failures
2021-10-15 21:22:38 +09:00
e2593570b7
Merge pull request #14742 from peppy/slider-timeline-velcotiy-adjust-v2
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Add ability to view and adjust velocity and samples from the timeline
2021-10-15 20:25:52 +09:00
c47497923a
Schedule drag events for now
2021-10-15 19:52:44 +09:00
30c3fcb4ea
Merge branch 'master' into slider-timeline-velcotiy-adjust-v2
2021-10-15 19:45:04 +09:00
3909fd8caa
Fix wonkiness when dragging slider end at high input refresh rates
2021-10-15 19:43:57 +09:00
b9fd1f52df
Tweak animation slightly
2021-10-15 19:37:22 +09:00
b08743342b
Fix incorrect nesting
2021-10-15 19:35:08 +09:00
66f3370a19
Add new fail animation to better match new sound effects
2021-10-15 19:14:59 +09:00
a59ee9ec1f
Merge pull request #15121 from nekodex/fail-highpass
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Add high-pass filter to gameplay fail sequence
2021-10-15 19:14:44 +09:00
ae33b7b87f
Update resources
2021-10-15 18:27:01 +09:00
8d11f4ce48
Merge pull request #15075 from peppy/fix-editor-difficulty-name-update
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Use actual `BeatmapInfo` rather than `PlayableBeatmap.BeatmapInfo` for editor writes
2021-10-15 18:12:12 +09:00
3d314dad9f
Merge pull request #15115 from peppy/fix-realm-config-save-overhead
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Fix changing osu!mania scroll speed causing game-wide lag
2021-10-15 17:33:42 +09:00
8d6d7fcdbe
Add high-pass filter to gameplay fail sequence
2021-10-15 17:03:37 +09:00
3604a762d0
Merge branch 'master' into fix-editor-difficulty-name-update
2021-10-15 16:58:01 +09:00
05150b34e5
Merge pull request #15117 from peppy/update-present-import-post-import
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Update one missed instance of `PresentImport`
2021-10-15 16:57:47 +09:00
56758435ee
Merge pull request #15043 from peppy/realm-ruleset-store
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Add realm `RulesetStore`
2021-10-15 16:49:48 +09:00
8fb9aec730
Fix threaded realm usage not disposing context fast enough
2021-10-15 16:39:53 +09:00
34d60b9e10
Merge branch 'master' into fix-realm-config-save-overhead
2021-10-15 16:30:39 +09:00
000a12a6a7
Merge pull request #15116 from peppy/fix-realm-disposal-order
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Make realm a non-drawable component to better order disposal
2021-10-15 16:29:05 +09:00
e9c3d09e0e
Remove redundant specs
2021-10-15 16:27:16 +09:00
fdb734ac91
Also add spec directly to IModelImporter
2021-10-15 16:24:40 +09:00
2eb1170c0c
Use AsNonNull
instead
2021-10-15 16:15:34 +09:00
efaed4cba4
Revert "Attempt bumping inspectcode
to fix remaining inspection"
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This reverts commit e018a6d6a5
.
2021-10-15 16:14:57 +09:00
6554f84a9f
Revert "Disable re-building project via inspectcode
"
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This reverts commit a51f036fa3
.
2021-10-15 16:14:56 +09:00
a90f40e831
Update one missed instance of PresentImport
2021-10-15 16:00:09 +09:00
745f319c7d
Merge branch 'master' into fix-realm-disposal-order
2021-10-15 15:44:14 +09:00
4cba1fce07
Merge pull request #15111 from jaswon/ghost-mod
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Add "no scope" mod for osu
2021-10-15 15:44:05 +09:00
9a3b13a0c4
Merge pull request #15107 from smoogipoo/fix-multiplayer-tests
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Fix intermittent multiplayer tests
2021-10-15 15:43:49 +09:00
a51f036fa3
Disable re-building project via inspectcode
2021-10-15 14:31:44 +09:00
3a7eb7dd25
Make const private
2021-10-15 14:27:20 +09:00
6a80a417bd
Use Interpolation.Lerp
instead of transforms
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Better handles cases where the combo may be changing faster than the
transition length.
2021-10-15 14:25:51 +09:00
e018a6d6a5
Attempt bumping inspectcode
to fix remaining inspection
2021-10-15 14:08:25 +09:00
48a9ab9e89
Merge branch 'master' into fix-multiplayer-tests
2021-10-15 14:04:27 +09:00
e38eb31fd4
Merge branch 'fix-realm-disposal-order' into fix-realm-config-save-overhead
2021-10-15 14:00:31 +09:00
818fac6ac8
Make realm a non-drawable component to better order disposal
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Until now, the `RealmContextFactory` would be disposed as part of the
drawable hierarchy. This is too early, as it may be being used by higher
level components (like `ConfigManager`s, see #15115 ) that perform final
operations after the drawables have been disposed.
Seems to make sense moving this out of the drawable hierarchy and in
line with how we were doing things with EF.
2021-10-15 13:58:16 +09:00
1e15b5a5a0
Merge pull request #15113 from peppy/rounded-button-colour-provider
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Change `RoundedButton` to source from overlay colour provider
2021-10-15 13:52:52 +09:00
290f816cd3
Merge pull request #15114 from peppy/fix-import-notification-test
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Fix startup import test waiting on potentially incorrect notification type
2021-10-15 13:52:39 +09:00
e47ccbd08a
Fix realm transactional overhead when rapidly changing RulesetConfigManager
values
2021-10-15 13:50:26 +09:00
80dfd11c90
Remove unnecessary extra task
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Further testing shows continuations also run before the .Wait() returns.
2021-10-15 13:28:02 +09:00
c9d8645341
Fix startup import test waiting on potentially incorrect notification type
2021-10-15 13:26:31 +09:00
538d980072
Rename Mod
2021-10-15 00:22:57 -04:00
d2e5c36780
Merge pull request #15112 from bdach/slider-refresh
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Refresh appearance and use colour provider theming in sliders and checkboxes
2021-10-15 12:59:26 +09:00
7ab028576e
Change RoundedButton
to source from overlay colour provider
2021-10-15 12:54:19 +09:00
f73e505ee6
Further adjustments to glow to be less bright on settings overlay
2021-10-15 12:35:19 +09:00
2dfc42dd53
revert interpolation changes + fix cursor trail
2021-10-14 23:34:43 -04:00
e1ac5fbed9
Remove externally exposed Expanded
state and change behaviour and visuals surrounding it
2021-10-15 12:13:42 +09:00
ec5c967e71
Add test coverage of SettingsCheckbox
2021-10-15 12:13:24 +09:00
35d776078c
Ensure sliderbar nub stays glowing while dragging an adjustment
2021-10-15 11:51:08 +09:00