e9f8fa64b8
Added a test for toggling the storyboard after the map is loaded
2021-04-17 21:49:29 -04:00
c77f838fb0
HasStoryboardEnded doesn't trigger updateCompletionState()
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Scores won't be shown prematurely if the storyboard ends before the playable portion of the beatmap.
2021-04-17 21:49:07 -04:00
97bacbdc76
Show score after the end of the storyboard after it was toggled
2021-04-17 18:10:21 -04:00
fdcb5e924c
Initialize skipOutroOverlay with alpha 0, other small changes
2021-04-17 17:45:38 -04:00
e40cb6797d
Use GetEndTime() to get storyboard endtime
2021-04-17 15:27:48 -04:00
7f5b1e84a1
Update TestSceneStoryboardWithOutro.cs
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- Construct storyboard in CreateWorkingBeatmap()
- Use GameplayClockContainer.GameplayClock.CurrentTime
- Remove unnecessary lines
2021-04-17 13:57:32 -04:00
5a015290b9
Add remarks back to LatestEventTime
2021-04-17 12:34:38 -04:00
81be562379
Read StoryboardEndTime directly from Beatmap
2021-04-17 12:28:31 -04:00
33a665224e
Clean up skipOutroOverlay if skipping is disabled
2021-04-16 01:03:15 -04:00
b15838b220
Move storyboard outro logic to DrawableStoryboard
2021-04-16 00:59:10 -04:00
0e545e1ed9
Add IHasDuration interface with EndTime for storyboard elements to implement
2021-04-15 17:17:02 -04:00
45c2b72a25
Merge branch 'master' into play-storyboard-outro
2021-04-15 15:11:35 -04:00
25b8c2f257
Allow skipping storyboard outro
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Reuses SkipOverlay by calculating the endtime of the storyboard and using that as a "start point". Upon skipping the outro the score is instantly shown.
When the end of the storyboard is reached the score screen automatically shows up. If the player holds ESC (pause) during the outro, the score is displayed
The storyboard endtime is calculated by getting the latest endtime of the storyboard's elements, or simply returning 0 if there is no storyboard.
Co-Authored-By: Marlina José <marlina@umich.edu >
2021-04-15 13:20:40 -04:00
215ad78045
Merge pull request #12404 from peppy/volume-control-acceleration
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Add simple acceleration to volume metre adjustments
2021-04-16 00:31:26 +09:00
587973be25
Merge pull request #12405 from frenzibyte/top-left-cursor
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Add support for legacy skin's `CursorCentre` setting
2021-04-16 00:30:53 +09:00
34859a4760
Invalidate drawnode on change
2021-04-15 23:37:05 +09:00
a19f3bac35
Merge pull request #12408 from peppy/hide-top-right-elements-as-part-of-hud
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Hide top-right HUD overlay elements as part of HUD visibility
2021-04-15 23:29:55 +09:00
6f3158e8c8
Increase multiplier to 1.8
2021-04-15 23:24:13 +09:00
cc84ffe228
Merge branch 'master' into volume-control-acceleration
2021-04-15 23:23:23 +09:00
6a36e326bc
Merge pull request #12410 from peppy/mod-barrel-roll
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Add "Barrel Roll" mod
2021-04-15 22:53:34 +09:00
1e0045ae31
Merge pull request #12406 from peppy/volume-control-key-repeat
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Fix volume controls not supporting key repeat
2021-04-15 22:47:13 +09:00
7cf15fe729
Merge pull request #12412 from peppy/timeline-adjustments
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Update timeline control point display
2021-04-15 22:43:26 +09:00
6bfde9c1cb
Merge pull request #12429 from EVAST9919/editor-fix
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Simplify ExtendableCircle even more
2021-04-15 22:36:32 +09:00
fd3d1fa8e6
Merge pull request #12376 from ekrctb/refactor-framed-replay-input-hander
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Rewrite framed replay input handler for robustness
2021-04-15 22:26:35 +09:00
3374895e40
Merge branch 'master' into mod-barrel-roll
2021-04-15 22:15:26 +09:00
ea94a90305
Merge pull request #12428 from smoogipoo/fix-gameplay-cursor-regression
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Fix gameplay cursor showing offscreen
2021-04-15 21:58:43 +09:00
71b06d7e61
Simplify ExtendableCircle even more
2021-04-15 15:53:21 +03:00
7beaf0ce55
Merge branch 'master' into timeline-adjustments
2021-04-15 21:51:00 +09:00
ac8e462d32
Merge branch 'master' into refactor-framed-replay-input-hander
2021-04-15 21:48:58 +09:00
503302f63c
Merge pull request #12423 from peppy/summary-timeline-kiai-display
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Show kiai time on summary timeline (and split out other control point types)
2021-04-15 21:19:33 +09:00
1a987dfbc0
Fix gameplay cursor showing offscreen
2021-04-15 21:16:38 +09:00
ad671ee07a
Merge branch 'master' into timeline-adjustments
2021-04-15 20:42:38 +09:00
e3bf5f1bbb
Merge branch 'master' into summary-timeline-kiai-display
2021-04-15 20:41:31 +09:00
bcde4822f2
Merge pull request #12421 from peppy/summary-timeline-design-refactors
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Show correct colours (and improve design) of summary timeline
2021-04-15 20:41:20 +09:00
6f17c19a48
Merge branch 'master' into summary-timeline-design-refactors
2021-04-15 20:11:39 +09:00
b70dae7cf1
Merge pull request #12420 from peppy/round-timeline-ticks
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Add rounded corners to timeline ticks display
2021-04-15 20:11:20 +09:00
98e2245d83
Merge pull request #12422 from ekrctb/no-lazy-list
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Remove usage of Lazy<List<...>> by always allocating an empty list
2021-04-15 20:09:39 +09:00
5b06a68b93
Merge pull request #12330 from Cublibre/master
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Send a warning notification if device is unplugged and at low battery
2021-04-15 19:21:04 +09:00
17e021c549
Update framework
2021-04-15 18:45:52 +09:00
0dc1577f68
Split out control point visualisation logic and add special kiai duration handling
2021-04-15 18:42:30 +09:00
153ee25510
Update base specifications to a more sane default
2021-04-15 18:42:07 +09:00
d8aa436e81
Remove usage of Lazy<List<...>> in NestedPlayfields
2021-04-15 18:26:01 +09:00
50fad47ebc
Remove usage of Lazy<List<...>> for NestedHitObjects
2021-04-15 18:26:01 +09:00
bf5af3310a
Update break colour to not look like kiai time
2021-04-15 17:04:11 +09:00
18e8682f39
Remove unused using statements
2021-04-15 17:01:25 +09:00
757475e6d4
Use correct representation colours
2021-04-15 16:39:20 +09:00
da6f9060fa
Centre end circles to avoid visual gaps
2021-04-15 16:39:20 +09:00
73821beb1d
Fix break display looking bad on very long beatmaps due to fixed corner radius
2021-04-15 16:39:20 +09:00
dd9a142e89
Fix TestSceneEditorSummaryTimeline
not displaying actual beatmap content
2021-04-15 16:39:20 +09:00
ed14e01401
Add missing full stop
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Co-authored-by: Salman Ahmed <frenzibyte@gmail.com >
2021-04-15 16:39:20 +09:00