Commit Graph

32169 Commits

Author SHA1 Message Date
ea6e61e092 Merge pull request #10216 from peppy/fix-taiko-change-handling
Fix taiko change handling
2020-09-23 20:53:09 +09:00
37af9e767f Merge branch 'master' into fix-taiko-change-handling 2020-09-23 19:47:29 +09:00
d1e41e41f7 Merge pull request #10214 from peppy/new-combo-editor-toggle
Add the ability to toggle new combo state from composer context menu
2020-09-23 19:46:55 +09:00
6b8d7afdff Merge pull request #10212 from peppy/fix-follow-point-connection-churn
Fix large construction/disposal overhead on beatmaps with hitobjects at same point in time
2020-09-23 19:46:38 +09:00
ccb3ef5020 Merge branch 'new-combo-editor-toggle' into fix-taiko-change-handling 2020-09-23 17:08:27 +09:00
02201d0ec6 Fix incorrect cast logic 2020-09-23 17:08:25 +09:00
db249f6868 Merge pull request #10213 from Joehuu/load-beatmap-log-typo
Fix typo in log when beatmap fails to load
2020-09-23 17:05:10 +09:00
487fc2a2c6 Add missing change handler scopings to taiko context menu operations 2020-09-23 16:58:22 +09:00
2d67faeb72 Add xmldoc 2020-09-23 16:40:56 +09:00
a1ec167982 Add the ability to toggle new combo state from composer context menu 2020-09-23 16:38:16 +09:00
c5b684bd2e Fix typo in log when beatmap fails to load 2020-09-23 00:30:20 -07:00
ba160aab76 Fix large construction/disposal overhead on beatmaps with hitobjects at same point in time 2020-09-23 15:41:43 +09:00
7efaa37447 Merge pull request #10211 from peppy/fix-editor-combo-colours
Fix editor not using beatmap combo colours initially on load
2020-09-23 13:55:50 +09:00
c38cd50723 Fix editor not using beatmap combo colours initially on load 2020-09-23 13:16:50 +09:00
8562020eba Merge pull request #10204 from peppy/add-editor-keybindings
Add editor key bindings to switch between screens
2020-09-23 13:04:01 +09:00
625c146460 Merge pull request #10199 from peppy/fix-editor-binding-crash
Fix bindings not correctly being cleaned up in OsuHitObjectComposer
2020-09-23 12:38:18 +09:00
80fb8f074c Merge branch 'master' into add-editor-keybindings 2020-09-23 12:32:04 +09:00
260ca31df0 Change default mute key to Ctrl+F4 for now 2020-09-23 12:31:50 +09:00
3d90bb5e38 Merge pull request #10203 from peppy/fix-fail-animation
Fix fail animation breaking on post-fail judgements
2020-09-23 11:57:49 +09:00
53788968c8 Merge pull request #10205 from peppy/fix-composer-distance-snap-selection
Fix compose mode not showing distance snap grid when entering with a selection
2020-09-23 11:55:42 +09:00
32a7ef35a1 Merge pull request #10207 from peppy/ring-piece-less-children
Reduce children levels in RingPiece
2020-09-23 11:55:08 +09:00
6d58973452 Merge pull request #10208 from peppy/reduce-all-hitobject-enumerator-complexity
Reduce complexity of AllHitObjects enumerator when nested playfields are not present
2020-09-23 11:50:10 +09:00
6dc382fff5 Merge pull request #10169 from frenzibyte/fix-new-samples-starting-while-gameplay-paused 2020-09-22 18:23:41 +09:00
e0a2321822 Reduce complexity of AllHitObjects enumerator when nested playfields are not present 2020-09-22 18:17:04 +09:00
b1f7cfbd5b Reduce children levels in RingPiece 2020-09-22 17:34:21 +09:00
0e01ac2d90 Merge branch 'master' into fix-new-samples-starting-while-gameplay-paused 2020-09-22 16:16:54 +09:00
77f9ba09a3 Merge pull request #9769 from frenzibyte/catch-combo-counter 2020-09-22 16:16:25 +09:00
8e43266460 Fix compose mode not showing distance snap grid when entering with a selection 2020-09-22 16:02:07 +09:00
3062fe4411 Add editor key bindings to switch between screens 2020-09-22 15:55:25 +09:00
3276b9ae9c Fix fail animation breaking on post-fail judgements 2020-09-22 15:08:53 +09:00
552968f65f Remove unnecessary using 2020-09-22 13:38:52 +09:00
7c40071b21 Revert changes to SkinnableTestScene but change load order 2020-09-22 13:35:35 +09:00
1b261f177f Disable rewind handling 2020-09-22 13:17:53 +09:00
1c58f568d6 Simplify and reformat rewind/transform logic 2020-09-22 12:54:21 +09:00
ffd4874ac0 Remove unnecessary double suffixes 2020-09-22 12:37:18 +09:00
08d8975566 Remove DisplayInitialCombo method for simplicity 2020-09-22 12:35:18 +09:00
92cda6bccb Adjust xmldoc slightly 2020-09-22 12:27:47 +09:00
a27a65bf03 Don't recreate explosion counter each increment 2020-09-22 12:25:40 +09:00
f629c33dc0 Make explosion additive to match stable 2020-09-22 12:14:31 +09:00
c5717d8e41 Merge branch 'master' into catch-combo-counter 2020-09-22 11:33:07 +09:00
e52a330dd8 Merge pull request #10196 from bdach/missing-hit-explosions
Add support for legacy miss & strong hit explosions
2020-09-21 23:59:36 +09:00
bfe332909c Remove "hide combo counter on break time" feature for being too complex
The combo counter will be hidden at most one second after the break has started anyways, so why not just remove this feature if the way of implementing it is complicated to be merged within the legacy counter implementation.
2020-09-21 14:32:14 +03:00
842f8bea55 Fix bindings not correctly being cleaned up in OsuHitObjectComposer 2020-09-21 18:15:33 +09:00
1e09d8fd1a Merge branch 'master' into catch-combo-counter 2020-09-21 17:53:00 +09:00
896aa7f3ea Merge pull request #10198 from peppy/readme-add-ruleset-templates 2020-09-21 17:49:24 +09:00
5b697580af Add mention of ruleset templates to readme 2020-09-21 16:38:16 +09:00
a0573af0e1 Fix test failure due to uninitialised drawable hit object 2020-09-20 20:44:31 +02:00
4072abaed8 Allow miss explosions to be displayed 2020-09-20 19:40:30 +02:00
1c7556ea5d Schedule explosion addition to ensure both hits are processed 2020-09-20 19:40:30 +02:00
074387c676 Show strong hit explosion where applicable 2020-09-20 19:40:30 +02:00