fb5f3fb9af
Rename button to be more descriptive of its purpose
2021-09-01 17:19:38 +09:00
a190801291
Revert no longer required tooltip content changes
2021-08-31 19:36:27 +03:00
9afc482598
Merge branch 'master' into move-incompatibility-icon
2021-08-31 19:27:43 +03:00
d6a0d2aa44
Merge pull request #14580 from bdach/labelled-dropdown-move
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Move labelled dropdown from tournament to main game
2021-08-31 10:44:11 +09:00
89429021c9
Add test scene for labelled dropdowns
2021-08-30 21:37:15 +02:00
a6d09b0bb0
Add labelled enum dropdown variant
2021-08-30 21:37:14 +02:00
acf38c723a
Move labelled dropdown from tournament to main game
2021-08-30 21:37:08 +02:00
ba57493732
Merge pull request #14554 from bdach/local-popover-containers
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Replace game-global popover container with screen-local ones
2021-08-31 00:25:14 +09:00
6154642075
Merge branch 'master' into local-popover-containers
2021-08-30 15:44:29 +03:00
b95da3ca27
Merge pull request #14576 from peppy/update-framework
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Update framework
2021-08-30 21:09:58 +09:00
c1f77cfa1e
Merge pull request #14577 from Henry-YSLin/status-criteria-parsing
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Parse partially typed status names in song select filter query
2021-08-30 19:59:41 +09:00
8137eee527
Reuse value
to save enum name
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Co-authored-by: Salman Ahmed <frenzibyte@gmail.com >
2021-08-30 18:05:47 +08:00
04bf667d0d
Parse partially typed enum names in filter query
2021-08-30 17:49:18 +08:00
c4da966ad9
Merge pull request #14575 from peppy/add-legacy-convert-encode-stability-tests
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Fix multiple conversions of a beatmap to taiko ruleset applying speed multiplier multiple times
2021-08-30 18:47:09 +09:00
da7a871afa
Update inline comment to point to new variable location
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Co-authored-by: PercyDan <50285552+PercyDan54@users.noreply.github.com >
2021-08-30 16:27:24 +09:00
678386f5c4
Fix missed null coalesce
2021-08-30 16:05:56 +09:00
fa2bf42188
Update tooltip implementations
2021-08-30 16:05:00 +09:00
f64efdc4a9
Merge branch 'update-extension-usages' into update-framework
2021-08-30 16:00:09 +09:00
58a052ea1f
Update framework
2021-08-30 16:00:07 +09:00
6b3cc81e19
Merge pull request #14486 from peppy/taiko-drum-refacor
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Create a base component to handle gameplay sample triggering
2021-08-30 15:47:21 +09:00
6a6dac609c
Fix instability of taiko double conversion
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Until now, the taiko speed multiplier was potentially applied more than
once if conversion was run multiple times.
2021-08-30 15:30:18 +09:00
4adfe9a6dc
Add test coverage of double-convert stability
2021-08-30 15:30:04 +09:00
ee49305cad
Move taiko legacy speed multiplier to osu.Game
project
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Allows it to be used in local case in `LegacyBeatmapEncoder`.
2021-08-30 15:13:31 +09:00
4dd60e3299
Merge branch 'master' into taiko-drum-refacor
2021-08-30 14:12:52 +09:00
7be825f470
Merge pull request #14488 from frenzibyte/multi-spectator-player-leaving
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Gray out and stop player instances who quit during multi-spectator sessions
2021-08-30 12:04:19 +09:00
6dc11543ad
Handle (null?) PP in PerformanceTable
2021-08-29 17:20:33 +03:00
6aaef7b0be
Handle null PP during score set in TopScoreStatisticsSection
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Supersedes #14562
Closes #14541
2021-08-29 17:19:17 +03:00
8f3416d853
Assert PP not null when showPerformancePoints
is true
2021-08-29 16:03:39 +03:00
e374ef163d
Update localisable formattable extensions usages inline with framework change
2021-08-29 15:00:28 +03:00
2efe82a18d
Remove popover container from manual input manager test scene
2021-08-28 20:20:42 +02:00
d9db1ecee9
Remove game-global popover container
2021-08-28 20:05:59 +02:00
fcc3e57d5d
Move overlay colour provider up to editor screen
2021-08-28 20:05:58 +02:00
e94d96f250
Add local popover container to editor screens
2021-08-28 20:05:58 +02:00
7457480b50
Add local popover container to lounge subscreen
2021-08-28 20:05:58 +02:00
7122f48568
Merge pull request #14552 from frenzibyte/fix-test-visibility-regression
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Fix editor screen test scenes not updated to show their screens
2021-08-28 19:55:44 +02:00
eb90cedc9b
Fix editor screen test scenes not updated to show their screens
2021-08-28 20:09:35 +03:00
6f03f7a6a6
Merge pull request #14534 from peppy/fix-tournament-startup-crash
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Fix tournament client crashing at startup when osu!(stalble) is at ranking screen
2021-08-28 17:44:01 +09:00
d37df6afec
Fix test failing after BDL -> [Test]
change
2021-08-28 09:45:00 +02:00
b008a86d8c
Remove unused using statement
2021-08-28 16:35:54 +09:00
6ef096001e
Fix several cases of incorrect handling of CurrentMatch
nullability
2021-08-28 16:24:36 +09:00
303c70791d
Add more failing test coverage for null
CurrentMatch
2021-08-28 16:24:36 +09:00
e9b97f7937
Fix tournament crashing when osu!(stable) is at ranking screen at startup
2021-08-28 14:28:33 +09:00
7fbeb9ecc7
Add failing test coverage for tournament startup states
2021-08-28 14:28:30 +09:00
589f2863ca
Move incompatibility tooltip logic to local player mod select overlays
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This one turned out to be a bit more involved, due to tooltips being
shared and having the potential of being used somewhere where it
shouldn't be, due to the same content type matching.
That's the reason I've defined a protected `TargetContentType`, to be
able to separate "local player mod tooltips" and regular mod tooltips
apart.
Definitely unsure about the solution, but that's as far as I can think
of right now.
2021-08-28 02:38:46 +03:00
e527bfd4bf
Move incompatibility icon logic to local player mod select overlays
2021-08-28 02:37:46 +03:00
69f5705ca0
Merge pull request #14526 from peppy/update-framework
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Update framework
2021-08-28 01:42:50 +03:00
681a87d4ec
Update framework
2021-08-28 07:08:06 +09:00
804ca88d63
Update framework
2021-08-27 19:52:45 +09:00
378734a7f8
Separate solo spectator player and "exit on restart" logic to own class
2021-08-27 13:24:37 +03:00
1650fbb8be
Add failing test steps
2021-08-27 13:24:37 +03:00