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30 lines
997 B
C#
30 lines
997 B
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps.Timing;
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namespace osu.Game.Rulesets.Mania.Timing
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{
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/// <summary>
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/// A point in the map where the beat length or speed multiplier has changed .
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/// </summary>
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public class TimingSection
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{
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/// <summary>
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/// The time at which the change occurred.
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/// </summary>
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public double StartTime;
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/// <summary>
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/// The duration of this timing section - lasts until the next timing section.
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/// </summary>
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public double Duration;
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/// <summary>
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/// The beat length, includes any speed multiplier.
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/// </summary>
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public double BeatLength;
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/// <summary>
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/// The time signature of this timing section.
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/// </summary>
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public TimeSignatures TimeSignature;
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}
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} |