2017-05-11 22:01:37 +09:00

30 lines
997 B
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps.Timing;
namespace osu.Game.Rulesets.Mania.Timing
{
/// <summary>
/// A point in the map where the beat length or speed multiplier has changed .
/// </summary>
public class TimingSection
{
/// <summary>
/// The time at which the change occurred.
/// </summary>
public double StartTime;
/// <summary>
/// The duration of this timing section - lasts until the next timing section.
/// </summary>
public double Duration;
/// <summary>
/// The beat length, includes any speed multiplier.
/// </summary>
public double BeatLength;
/// <summary>
/// The time signature of this timing section.
/// </summary>
public TimeSignatures TimeSignature;
}
}