Logo
Explore Help
Sign In
sim1222/osukey
1
1
Fork 0
You've already forked osukey
mirror of https://github.com/osukey/osukey.git synced 2025-08-03 14:46:38 +09:00
Code Issues Packages Projects Releases Wiki Activity
Files
05ac73edcb18241c7822a941deba83388d875aae
osukey/osu.Game.Modes.Taiko/Objects
History
smoogipooo 05ac73edcb Apply width modification to hit object container instead of hit objects, to preserve original size.
2017-04-10 10:33:52 +09:00
..
Drawables
Apply width modification to hit object container instead of hit objects, to preserve original size.
2017-04-10 10:33:52 +09:00
BarLine.cs
BarLine : TaikoHitObject.
2017-04-05 11:48:30 +09:00
CentreHit.cs
Add explicit CentreHit/RimHit classes.
2017-03-30 15:51:16 +09:00
DrumRoll.cs
Merge branch 'master' into better-hitsounds
2017-04-06 16:00:56 +09:00
DrumRollTick.cs
Define TickRate to adjust rate of ticks externally, removing todo.
2017-04-03 15:32:38 +09:00
Hit.cs
Add explicit CentreHit/RimHit classes.
2017-03-30 15:51:16 +09:00
RimHit.cs
Add explicit CentreHit/RimHit classes.
2017-03-30 15:51:16 +09:00
Swell.cs
Distance -> Duration.
2017-04-05 13:52:53 +09:00
TaikoHitObject.cs
Make hit objects default size relative to play field size, not the other way around.
2017-04-10 09:23:00 +09:00
Powered by Gitea Version: 1.24.2 Page: 79ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API