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osukey/osu.Game.Modes.Taiko/Objects/Drawables
History
smoogipooo 05ac73edcb Apply width modification to hit object container instead of hit objects, to preserve original size.
2017-04-10 10:33:52 +09:00
..
Pieces
Make hit objects default size relative to play field size, not the other way around.
2017-04-10 09:23:00 +09:00
DrawableBarLine.cs
Fix lifetimes being set too late.
2017-04-06 09:57:11 +09:00
DrawableBarLineMajor.cs
Use more suffixes.
2017-04-05 10:37:49 +09:00
DrawableCentreHit.cs
Major rsefinements to taiko drawable classes.
2017-04-05 10:01:40 +09:00
DrawableCentreHitStrong.cs
Use more suffixes.
2017-04-05 10:37:49 +09:00
DrawableDrumRoll.cs
Make taiko playfield scale by height.
2017-04-10 05:08:05 +09:00
DrawableDrumRollTick.cs
Major rsefinements to taiko drawable classes.
2017-04-05 10:01:40 +09:00
DrawableHit.cs
Add flash effect when hitting taiko hits.
2017-04-07 16:56:12 +09:00
DrawableHitStrong.cs
Use more suffixes.
2017-04-05 10:37:49 +09:00
DrawableRimHit.cs
Major rsefinements to taiko drawable classes.
2017-04-05 10:01:40 +09:00
DrawableRimHitStrong.cs
Use more suffixes.
2017-04-05 10:37:49 +09:00
DrawableSwell.cs
Make hit objects default size relative to play field size, not the other way around.
2017-04-10 09:23:00 +09:00
DrawableTaikoHitObject.cs
Apply width modification to hit object container instead of hit objects, to preserve original size.
2017-04-10 10:33:52 +09:00
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