osukey/osu.Game/Screens/Edit/Timing/TimingSection.cs

45 lines
1.2 KiB
C#

using osu.Framework.Allocation;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Screens.Edit.Timing
{
internal class TimingSection : Section<TimingControlPoint>
{
private OsuSpriteText bpm;
private OsuSpriteText timeSignature;
[BackgroundDependencyLoader]
private void load()
{
Flow.AddRange(new[]
{
bpm = new OsuSpriteText(),
timeSignature = new OsuSpriteText(),
});
}
protected override void LoadComplete()
{
base.LoadComplete();
ControlPoint.BindValueChanged(point =>
{
bpm.Text = $"BPM: {point.NewValue?.BeatLength}";
timeSignature.Text = $"Signature: {point.NewValue?.TimeSignature}";
});
}
protected override TimingControlPoint CreatePoint()
{
var reference = Beatmap.Value.Beatmap.ControlPointInfo.TimingPointAt(SelectedGroup.Value.Time);
return new TimingControlPoint
{
BeatLength = reference.BeatLength,
TimeSignature = reference.TimeSignature
};
}
}
}