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Code Issues Packages Projects Releases Wiki Activity
osukey/osu.Game/GameModes/Play
History
Dean Herbert 10ef34b805 Lazy parse beatmap; Don't reload audio track if it hasn't changed.
2016-10-28 20:24:14 +09:00
..
Catch
Start to structure flow of information in Player.
2016-10-19 19:44:03 +09:00
Mania
Start to structure flow of information in Player.
2016-10-19 19:44:03 +09:00
Osu
Implement handoff to Player
2016-10-24 11:39:53 -04:00
Taiko
Start to structure flow of information in Player.
2016-10-19 19:44:03 +09:00
ComboCounter.cs
Update transforms to not accept clock.
2016-10-28 17:42:00 +09:00
ComboResultCounter.cs
Update transforms to not accept clock.
2016-10-28 17:42:00 +09:00
HitRenderer.cs
Start to structure flow of information in Player.
2016-10-19 19:44:03 +09:00
ModSelect.cs
Make sure intro can't be exited unless the main menu has displayed once.
2016-10-08 15:54:06 +09:00
Player.cs
Add initial game-wide beatmap flow.
2016-10-28 19:55:48 +09:00
Playfield.cs
Make playfield dark, not light. No masking either.
2016-10-19 18:15:49 +09:00
PlayMode.cs
Add osu! prefix to mode descriptions.
2016-10-04 19:40:56 +09:00
PlaySongSelect.cs
Lazy parse beatmap; Don't reload audio track if it hasn't changed.
2016-10-28 20:24:14 +09:00
ScoreOverlay.cs
Start to structure flow of information in Player.
2016-10-19 19:44:03 +09:00
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