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35 lines
1.6 KiB
C#
35 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class EditorSetupDifficultyStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.EditorSetupDifficulty";
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/// <summary>
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/// "The size of all hit objects"
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/// </summary>
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public static LocalisableString CircleSizeDescription => new TranslatableString(getKey(@"circle_size_description"), @"The size of all hit objects");
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/// <summary>
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/// "The rate of passive health drain throughout playable time"
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/// </summary>
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public static LocalisableString DrainRateDescription => new TranslatableString(getKey(@"drain_rate_description"), @"The rate of passive health drain throughout playable time");
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/// <summary>
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/// "The speed at which objects are presented to the player"
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/// </summary>
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public static LocalisableString ApproachRateDescription => new TranslatableString(getKey(@"approach_rate_description"), @"The speed at which objects are presented to the player");
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/// <summary>
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/// "The harshness of hit windows and difficulty of special objects (ie. spinners)"
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/// </summary>
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public static LocalisableString OverallDifficultyDescription => new TranslatableString(getKey(@"overall_difficulty_description"), @"The harshness of hit windows and difficulty of special objects (ie. spinners)");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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