2017-05-29 15:05:20 +09:00

19 lines
611 B
C#

using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Mania.Objects
{
public class BarLine : ManiaHitObject
{
/// <summary>
/// The control point which this bar line is part of.
/// </summary>
public TimingControlPoint ControlPoint;
/// <summary>
/// The index of the beat which this bar line represents within the control point.
/// This is a "major" beat at <see cref="BeatIndex"/> % <see cref="TimingControlPoint.TimeSignature"/> == 0.
/// </summary>
public int BeatIndex;
}
}