43 lines
1.3 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using OpenTK;
namespace osu.Game.Beatmaps.Objects.Osu.Drawable
{
class DrawableCircle : Sprite
{
private OsuBaseHit h;
public DrawableCircle(OsuBaseHit h)
{
this.h = h;
Origin = Anchor.Centre;
Scale = new Vector2(0.1f);
Alpha = 0;
Position = h.Position;
}
public override void Load(BaseGame game)
{
base.Load(game);
Texture = game.Textures.Get(@"Menu/logo");
Transforms.Add(new TransformAlpha(Clock) { StartTime = h.StartTime - 200, EndTime = h.StartTime, StartValue = 0, EndValue = 1 });
Transforms.Add(new TransformAlpha(Clock) { StartTime = h.StartTime + h.Duration + 200, EndTime = h.StartTime + h.Duration + 400, StartValue = 1, EndValue = 0 });
Expire(true);
}
}
}