30 lines
1007 B
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Input.Bindings;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets;
namespace osu.Game.Overlays.KeyConfiguration
{
public class KeyConfiguration : SettingsOverlay
{
protected override Drawable CreateHeader() => new SettingsHeader("key configuration", "Customise your keys!");
[BackgroundDependencyLoader(permitNulls: true)]
private void load(RulesetStore rulesets, GlobalBindingInputManager global)
{
AddSection(new GlobalBindingsSection(global, "Global"));
foreach (var ruleset in rulesets.Query<RulesetInfo>())
AddSection(new RulesetBindingsSection(ruleset));
}
public KeyConfiguration()
: base(false)
{
}
}
}