40 lines
1.2 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// A button with added default sound effects.
/// </summary>
public class OsuButton : Button
{
private SampleChannel sampleClick;
private SampleChannel sampleHover;
protected override bool OnClick(InputState state)
{
sampleClick?.Play();
return base.OnClick(state);
}
protected override bool OnHover(InputState state)
{
sampleHover?.Play();
return base.OnHover(state);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, AudioManager audio)
{
sampleClick = audio.Sample.Get(@"UI/generic-select");
sampleHover = audio.Sample.Get(@"UI/generic-hover");
}
}
}