osukey/osu.Game/Overlays/Mods/DifficultyIncreaseSection.cs
2017-03-01 20:57:33 -04:00

78 lines
2.4 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Modes;
using osu.Game.Overlays.Mods;
namespace osu.Game
{
public class DifficultyIncreaseSection : ModSection
{
public ModButton HardRockButton => Buttons[0];
public ModButton SuddenDeathButton => Buttons[1];
public ModButton DoubleTimeNightcoreButton => Buttons[2];
public ModButton HiddenButton => Buttons[3];
public ModButton FlashlightButton => Buttons[4];
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = colours.Yellow;
SelectedColour = colours.YellowLight;
}
public DifficultyIncreaseSection()
{
Header = @"Gameplay Difficulty Increase";
//Buttons = new ModButton[]
//{
// new ModButton
// {
// ToggleKey = Key.A,
// Mods = new Mod[]
// {
// new ModHardRock(),
// },
// },
// new ModButton
// {
// ToggleKey = Key.S,
// Mods = new Mod[]
// {
// new ModSuddenDeath(),
// new ModPerfect(),
// },
// },
// new ModButton
// {
// ToggleKey = Key.D,
// Mods = new Mod[]
// {
// new ModDoubleTime(),
// new ModNightcore(),
// },
// },
// new ModButton
// {
// ToggleKey = Key.F,
// Mods = new Mod[]
// {
// new ModHidden(),
// },
// },
// new ModButton
// {
// ToggleKey = Key.G,
// Mods = new Mod[]
// {
// new ModFlashlight(),
// },
// },
//};
}
}
}