osukey/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerResultsScreen.cs

39 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Online.Rooms;
using osu.Game.Scoring;
using osu.Game.Screens.OnlinePlay.Playlists;
using osu.Game.Screens.Play.HUD;
namespace osu.Game.Screens.OnlinePlay.Multiplayer
{
public class MultiplayerResultsScreen : PlaylistsResultsScreen
{
private readonly SortedDictionary<int, BindableInt> teamScores;
public MultiplayerResultsScreen(ScoreInfo score, long roomId, PlaylistItem playlistItem, SortedDictionary<int, BindableInt> teamScores)
: base(score, roomId, playlistItem, false, false)
{
this.teamScores = teamScores;
}
[BackgroundDependencyLoader]
private void load()
{
if (teamScores.Count == 2)
{
LoadComponentAsync(new MatchScoreDisplay
{
Team1Score = { BindTarget = teamScores.First().Value },
Team2Score = { BindTarget = teamScores.Last().Value },
}, AddInternal);
}
}
}
}