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39 lines
1.3 KiB
C#
39 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Online.Rooms;
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using osu.Game.Scoring;
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using osu.Game.Screens.OnlinePlay.Playlists;
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using osu.Game.Screens.Play.HUD;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer
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{
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public class MultiplayerResultsScreen : PlaylistsResultsScreen
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{
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private readonly SortedDictionary<int, BindableInt> teamScores;
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public MultiplayerResultsScreen(ScoreInfo score, long roomId, PlaylistItem playlistItem, SortedDictionary<int, BindableInt> teamScores)
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: base(score, roomId, playlistItem, false, false)
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{
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this.teamScores = teamScores;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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if (teamScores.Count == 2)
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{
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LoadComponentAsync(new MatchScoreDisplay
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{
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Team1Score = { BindTarget = teamScores.First().Value },
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Team2Score = { BindTarget = teamScores.Last().Value },
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}, AddInternal);
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}
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}
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}
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}
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