osukey/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuEditorGrids.cs

35 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Tests.Visual;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public class TestSceneOsuEditorGrids : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
[Test]
public void TestGridExclusivity()
{
AddStep("enable distance snap grid", () => InputManager.Key(Key.T));
AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1)));
AddUntilStep("distance snap grid visible", () => this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
AddStep("enable rectangular grid", () => InputManager.Key(Key.Y));
AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
AddUntilStep("rectangular grid visible", () => this.ChildrenOfType<RectangularPositionSnapGrid>().Any());
AddStep("enable distance snap grid", () => InputManager.Key(Key.T));
AddUntilStep("distance snap grid visible", () => this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
AddUntilStep("rectangular grid hidden", () => !this.ChildrenOfType<RectangularPositionSnapGrid>().Any());
}
}
}