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As for the second suggestion in https://github.com/ppy/osu/pull/22654#discussion_r1109047998, I went with the first one as only one Trigger actually uses this argument for rewinding.
100 lines
2.5 KiB
C#
100 lines
2.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Screens.Play
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{
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public abstract partial class KeyCounter : Container
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{
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public readonly InputTrigger Trigger;
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private readonly Container content;
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protected override Container<Drawable> Content => content;
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private readonly Bindable<int> countPresses = new BindableInt
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{
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MinValue = 0
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};
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public bool IsCounting { get; set; } = true;
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public IBindable<int> CountPresses => countPresses;
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protected KeyCounter(InputTrigger trigger)
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{
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InternalChildren = new Drawable[]
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{
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content = new Container
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{
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RelativeSizeAxes = Axes.Both
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},
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Trigger = trigger,
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};
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Trigger.OnActivate += Activate;
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Trigger.OnDeactivate += Deactivate;
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Name = trigger.Name;
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}
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protected Bindable<bool> IsLit = new BindableBool();
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public void Increment()
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{
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if (!IsCounting)
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return;
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countPresses.Value++;
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}
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public void Decrement()
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{
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if (!IsCounting)
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return;
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countPresses.Value--;
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}
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protected virtual void Activate(bool increment = true)
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{
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IsLit.Value = true;
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if (increment)
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Increment();
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}
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protected virtual void Deactivate(bool preserve = true)
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{
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IsLit.Value = false;
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if (!preserve)
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Decrement();
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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Trigger.OnActivate -= Activate;
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Trigger.OnDeactivate -= Deactivate;
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}
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public abstract partial class InputTrigger : Component
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{
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public event Action<bool>? OnActivate;
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public event Action<bool>? OnDeactivate;
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protected InputTrigger(string name)
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{
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Name = name;
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}
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protected void Activate(bool forwardPlayback = true) => OnActivate?.Invoke(forwardPlayback);
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protected void Deactivate(bool forwardPlayback = true) => OnDeactivate?.Invoke(forwardPlayback);
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}
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}
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}
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