mirror of
https://github.com/osukey/osukey.git
synced 2025-05-02 12:17:27 +09:00
42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Input.Bindings;
|
|
using osu.Game.Input.Bindings;
|
|
|
|
namespace osu.Game.Graphics.UserInterface
|
|
{
|
|
public class BackButton : TwoLayerButton, IKeyBindingHandler<GlobalAction>
|
|
{
|
|
public BackButton()
|
|
{
|
|
Text = @"back";
|
|
Icon = OsuIcon.LeftCircle;
|
|
Anchor = Anchor.BottomLeft;
|
|
Origin = Anchor.BottomLeft;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OsuColour colours)
|
|
{
|
|
BackgroundColour = colours.Pink;
|
|
HoverColour = colours.PinkDark;
|
|
}
|
|
|
|
public bool OnPressed(GlobalAction action)
|
|
{
|
|
if (action == GlobalAction.Back)
|
|
{
|
|
Action?.Invoke();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool OnReleased(GlobalAction action) => action == GlobalAction.Back;
|
|
}
|
|
}
|