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mirror of https://github.com/osukey/osukey.git synced 2025-08-03 06:36:31 +09:00
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e78e0d37b402fa77f5b2fa87b6a85f2d8230d36d
osukey/osu.Game/GameModes/Play
History
Dean Herbert e78e0d37b4 Make playfield dark, not light. No masking either.
2016-10-19 18:15:49 +09:00
..
Catch
Merge remote-tracking branch 'upstream/master' into counters-a
2016-10-17 20:36:04 -05:00
Mania
Merge remote-tracking branch 'upstream/master' into counters-a
2016-10-17 20:36:04 -05:00
Osu
Make playfield dark, not light. No masking either.
2016-10-19 18:15:49 +09:00
Taiko
Merge remote-tracking branch 'upstream/master' into counters-a
2016-10-17 20:36:04 -05:00
ComboCounter.cs
Misc. fixes and improvements
2016-10-16 18:30:25 -05:00
ComboResultCounter.cs
Protect RollingCounter props
2016-10-17 21:40:50 -05:00
HitRenderer.cs
Move implementation of HitRender.Converter to base class using an abstract Converter property.
2016-10-13 21:14:18 +08:00
ModSelect.cs
Make sure intro can't be exited unless the main menu has displayed once.
2016-10-08 15:54:06 +09:00
Player.cs
Make the Player class more friendly and add a test case.
2016-10-19 18:00:35 +09:00
Playfield.cs
Make playfield dark, not light. No masking either.
2016-10-19 18:15:49 +09:00
PlayMode.cs
Add osu! prefix to mode descriptions.
2016-10-04 19:40:56 +09:00
PlaySongSelect.cs
Remove all non-load Game access.
2016-10-12 15:47:08 +09:00
Results.cs
Make sure intro can't be exited unless the main menu has displayed once.
2016-10-08 15:54:06 +09:00
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