osukey/osu.Game.Rulesets.Mania/UI/DrawableManiaJudgementAdjustmentContainer.cs
2020-12-13 21:59:04 +06:00

41 lines
993 B
C#

using System;
using System.Collections.Generic;
using System.Text;
using osu.Game.Rulesets.UI;
using osu.Framework.Graphics;
namespace osu.Game.Rulesets.Mania.UI
{
public class DrawableManiaJudgementAdjustmentContainer : JudgementContainer<DrawableManiaJudgement>
{
private float hitTargetPosition = 110;
private float scorePosition;
public float HitTargetPosition
{
get => hitTargetPosition;
set
{
hitTargetPosition = value;
Y = value + scorePosition + 150;
}
}
public float ScorePosition
{
set
{
scorePosition = value;
Y = hitTargetPosition + value + 150;
}
}
public DrawableManiaJudgementAdjustmentContainer()
{
Anchor = Anchor.TopCentre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
}
}
}