Merge pull request #31 from geocine/fix/compiler-error

Fix compiler error
This commit is contained in:
swordbluesword 2024-01-27 16:39:14 +08:00 committed by GitHub
commit e2daebf22a
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GPG Key ID: B5690EEEBB952194
3 changed files with 8 additions and 49 deletions

View File

@ -88,45 +88,6 @@ void DrawUActorComponent(SDK::TArray<SDK::UActorComponent*> Comps,ImColor color)
}
}
void AddToInventoryContainer(__int32 mCount, __int32 mIndex)
{
SDK::APalPlayerCharacter* p_appc = Config.GetPalPlayerCharacter();
if (!p_appc != NULL)
return;
SDK::APalPlayerController* p_apc = static_cast<SDK::APalPlayerController*>(p_appc->Controller);
if (!p_apc)
return;
SDK::APalPlayerState* p_apps = static_cast<SDK::APalPlayerState*>(p_apc->PlayerState);
if (!p_apps)
return;
SDK::UPalPlayerInventoryData* InventoryData = p_apps->GetInventoryData();
if (!InventoryData)
return;
SDK::UPalItemContainerMultiHelper* InventoryMultiHelper = InventoryData->InventoryMultiHelper;
if (!InventoryMultiHelper)
return;
SDK::TArray<class SDK::UPalItemContainer*> Containers = InventoryMultiHelper->Containers;
if (Containers.Num() <= 0)
return;
SDK::UPalItemSlot* pSelectedSlot = Containers[0]->Get(mIndex);
if (!pSelectedSlot != NULL)
return;
SDK::FPalItemId FirstItemId = pSelectedSlot->GetItemId();
int32 StackCount = pSelectedSlot->GetStackCount();
__int32 mNewCount = StackCount += mCount;
InventoryData->RequestAddItem(FirstItemId.StaticId, mNewCount, true);
}
void UnlockAllEffigies() {
SDK::APalPlayerCharacter* pPalCharacter = Config.GetPalPlayerCharacter();
if (!pPalCharacter)

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@ -5,7 +5,7 @@
void ESP();
void ESP_DEBUG(double mDist, SDK::UClass* mEntType = SDK::AActor::StaticClass());
void ESP_DEBUG(float mDist, ImVec4 color, SDK::UClass* mEntType = SDK::AActor::StaticClass());
void DrawUActorComponent(SDK::TArray<SDK::UActorComponent*> Comps, ImColor color);
@ -25,6 +25,4 @@ void AddAncientTechPoints(__int32 mPoints);
void RemoveTechPoints(__int32 mPoints);
void RemoveAncientTechPoint(__int32 mPoints);
void AddToInventoryContainer(__int32 mCount, __int32 mIndex = 0);
void RemoveAncientTechPoint(__int32 mPoints);

View File

@ -271,7 +271,7 @@ namespace DX11_Base {
// this does not work lol
// std::stringstream AddItemsString;
// AddItemsString << "Give " << Config.AddItemCount << " items from slot" << Config.AddItemSlot;
if (ImGui::Button("Unlock All Effigies", ImVec2(ImGui::GetWindowContentRegionMax().x - 3, 20)))
if (ImGui::Button("Unlock All Effigies", ImVec2(ImGui::GetContentRegionAvail().x - 3, 20)))
{
UnlockAllEffigies();
}
@ -297,7 +297,7 @@ namespace DX11_Base {
}
}
}*/
if (ImGui::Button("HomeTP", ImVec2(ImGui::GetWindowContentRegionMax().x - 3, 20)))
if (ImGui::Button("HomeTP", ImVec2(ImGui::GetContentRegionAvail().x - 3, 20)))
{
SDK::APalPlayerCharacter* p_appc = Config.GetPalPlayerCharacter();
if (p_appc != NULL)
@ -333,7 +333,7 @@ namespace DX11_Base {
}
}
}*/
if (ImGui::Button("ToggleFly", ImVec2(ImGui::GetWindowContentRegionMax().x - 3, 20)))
if (ImGui::Button("ToggleFly", ImVec2(ImGui::GetContentRegionAvail().x - 3, 20)))
{
Config.IsToggledFly = !Config.IsToggledFly;
ExploitFly(Config.IsToggledFly);
@ -352,7 +352,7 @@ namespace DX11_Base {
}
}
}*/
if (ImGui::Button("GodHealth", ImVec2(ImGui::GetWindowContentRegionMax().x - 3, 20)))
if (ImGui::Button("GodHealth", ImVec2(ImGui::GetContentRegionAvail().x - 3, 20)))
{
SDK::APalPlayerCharacter* p_appc = Config.GetPalPlayerCharacter();
if (p_appc != NULL)
@ -387,7 +387,7 @@ namespace DX11_Base {
}
}
}
if (ImGui::Button("Equivalent", ImVec2(ImGui::GetWindowContentRegionMax().x - 3, 20)))
if (ImGui::Button("Equivalent", ImVec2(ImGui::GetContentRegionAvail().x - 3, 20)))
{
Config.isEq = !Config.isEq;
ToggleEqui(Config.isEq);
@ -466,7 +466,7 @@ namespace DX11_Base {
ImGui::ShowDemoWindow();
if (Config.isDebugESP)
ESP_DEBUG(Config.mDebugESPDistance);
ESP_DEBUG(Config.mDebugESPDistance, ImVec4(0,1,0,1));
}
void Menu::MainMenu()