PalWorld-NetCrack/libs/SDKLibrary/SDK/PalBossBattleSequence_Completed_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

30 lines
1.5 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x8 (0x48 - 0x40)
// BlueprintGeneratedClass PalBossBattleSequence_Completed.PalBossBattleSequence_Completed_C
class UPalBossBattleSequence_Completed_C : public UPalBossBattleSequenceBase
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x40(0x8)(ZeroConstructor, Transient, DuplicateTransient)
static class UClass* StaticClass();
static class UPalBossBattleSequence_Completed_C* GetDefaultObj();
void WarpTowerTop(int32 Temp_int_Array_Index_Variable, class UPalBossBattleManager* CallFunc_GetBossBattleManager_ReturnValue, int32 Temp_int_Loop_Counter_Variable, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue, enum class EPalBossType CallFunc_GetBossType_ReturnValue, TArray<class APalPlayerCharacter*>& CallFunc_GetAliveOrDyingPlayers_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, class APalPlayerCharacter* CallFunc_Array_Get_Item, bool CallFunc_IsValid_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue);
void OnBeginSequence();
void ExecuteUbergraph_PalBossBattleSequence_Completed(int32 EntryPoint, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue, bool CallFunc_IsServer_ReturnValue);
};
}