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Add test for selected hit object blueprint
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@ -311,6 +311,7 @@ namespace osu.Game.Tests.Visual.Editing
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AddStep("jump editor clock", () => EditorClock.Seek(60000));
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AddStep("jump editor clock", () => EditorClock.Seek(60000));
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AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left));
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AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left));
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assertSelectionIs(addedObjects.Skip(1));
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assertSelectionIs(addedObjects.Skip(1));
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AddAssert("all blueprints are present", () => blueprintContainer.SelectionBlueprints.Count == EditorBeatmap.SelectedHitObjects.Count);
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}
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}
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private void assertSelectionIs(IEnumerable<HitObject> hitObjects)
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private void assertSelectionIs(IEnumerable<HitObject> hitObjects)
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