mirror of
https://github.com/osukey/osukey.git
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Merge remote-tracking branch 'upstream/master' into discord-rich-presence
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@ -32,7 +32,7 @@ If you are not interested in developing the game, you can consume our [binary re
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| ------------- | ------------- |
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- **Linux** users are recommended to self-compile until we have official deployment in place.
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- **iOS** users can join the [TestFlight beta program](https://t.co/xQJmHkfC18) (note that due to high demand this is regularly full).
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- **iOS** users can join the [TestFlight beta program](https://t.co/PasE1zrHhw) (note that due to high demand this is regularly full).
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- **Android** users can self-compile, and expect a public beta soon.
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If your platform is not listed above, there is still a chance you can manually build it by following the instructions below.
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@ -327,6 +327,8 @@ namespace osu.Game.Beatmaps
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/// <returns>Results from the provided query.</returns>
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public IQueryable<BeatmapInfo> QueryBeatmaps(Expression<Func<BeatmapInfo, bool>> query) => beatmaps.Beatmaps.AsNoTracking().Where(query);
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protected override string HumanisedModelName => "beatmap";
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protected override BeatmapSetInfo CreateModel(ArchiveReader reader)
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{
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// let's make sure there are actually .osu files to import.
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@ -163,7 +163,7 @@ namespace osu.Game.Database
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imported.Add(model);
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current++;
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notification.Text = $"Imported {current} of {paths.Length} {humanisedModelName}s";
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notification.Text = $"Imported {current} of {paths.Length} {HumanisedModelName}s";
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notification.Progress = (float)current / paths.Length;
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}
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}
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@ -186,7 +186,7 @@ namespace osu.Game.Database
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{
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notification.CompletionText = imported.Count == 1
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? $"Imported {imported.First()}!"
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: $"Imported {current} {humanisedModelName}s!";
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: $"Imported {current} {HumanisedModelName}s!";
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if (imported.Count > 0 && PresentImport != null)
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{
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@ -344,7 +344,7 @@ namespace osu.Game.Database
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if (CanUndelete(existing, item))
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{
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Undelete(existing);
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LogForModel(item, $"Found existing {humanisedModelName} for {item} (ID {existing.ID}) – skipping import.");
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LogForModel(item, $"Found existing {HumanisedModelName} for {item} (ID {existing.ID}) – skipping import.");
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handleEvent(() => ItemAdded?.Invoke(existing, true));
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// existing item will be used; rollback new import and exit early.
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@ -424,7 +424,8 @@ namespace osu.Game.Database
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var notification = new ProgressNotification
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{
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Progress = 0,
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CompletionText = $"Deleted all {typeof(TModel).Name.Replace("Info", "").ToLower()}s!",
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Text = $"Preparing to delete all {HumanisedModelName}s...",
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CompletionText = $"Deleted all {HumanisedModelName}s!",
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State = ProgressNotificationState.Active,
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};
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@ -441,7 +442,7 @@ namespace osu.Game.Database
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// user requested abort
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return;
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notification.Text = $"Deleting ({++i} of {items.Count})";
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notification.Text = $"Deleting {HumanisedModelName}s ({++i} of {items.Count})";
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Delete(b);
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@ -613,7 +614,7 @@ namespace osu.Game.Database
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private DbSet<TModel> queryModel() => ContextFactory.Get().Set<TModel>();
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private string humanisedModelName => $"{typeof(TModel).Name.Replace("Info", "").ToLower()}";
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protected virtual string HumanisedModelName => $"{typeof(TModel).Name.Replace("Info", "").ToLower()}";
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/// <summary>
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/// Creates an <see cref="ArchiveReader"/> from a valid storage path.
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@ -167,6 +167,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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{
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OnRevertResult?.Invoke(this, Result);
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Result.TimeOffset = 0;
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Result.Type = HitResult.None;
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State.Value = ArmedState.Idle;
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}
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@ -21,31 +21,45 @@ namespace osu.Game.Users
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set => Model = value;
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}
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[Resolved]
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private LargeTextureStore textures { get; set; }
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protected override Drawable CreateDrawable(User user) => new Cover(user);
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protected override Drawable CreateDrawable(User user)
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private class Cover : CompositeDrawable
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{
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if (user == null)
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private readonly User user;
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public Cover(User user)
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{
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return new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0.1f), Color4.Black.Opacity(0.75f))
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};
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this.user = user;
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RelativeSizeAxes = Axes.Both;
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}
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else
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[BackgroundDependencyLoader]
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private void load(LargeTextureStore textures)
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{
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var sprite = new Sprite
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if (user == null)
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{
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RelativeSizeAxes = Axes.Both,
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Texture = textures.Get(user.CoverUrl),
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FillMode = FillMode.Fill,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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};
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sprite.OnLoadComplete += d => d.FadeInFromZero(400);
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return sprite;
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InternalChild = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0.1f), Color4.Black.Opacity(0.75f))
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};
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}
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else
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InternalChild = new Sprite
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{
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RelativeSizeAxes = Axes.Both,
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Texture = textures.Get(user.CoverUrl),
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FillMode = FillMode.Fill,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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this.FadeInFromZero(400);
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}
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}
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}
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@ -66,8 +66,6 @@ namespace osu.Game.Users
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FillFlowContainer infoContainer;
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UserCoverBackground coverBackground;
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AddInternal(content = new Container
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{
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RelativeSizeAxes = Axes.Both,
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@ -82,13 +80,16 @@ namespace osu.Game.Users
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Children = new Drawable[]
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{
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new DelayedLoadWrapper(coverBackground = new UserCoverBackground
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new DelayedLoadUnloadWrapper(() => new UserCoverBackground
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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User = user,
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}, 300) { RelativeSizeAxes = Axes.Both },
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}, 300, 5000)
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{
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RelativeSizeAxes = Axes.Both,
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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@ -189,8 +190,6 @@ namespace osu.Game.Users
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}
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});
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coverBackground.OnLoadComplete += d => d.FadeInFromZero(400, Easing.Out);
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if (user.IsSupporter)
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{
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infoContainer.Add(new SupporterIcon
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@ -104,7 +104,7 @@
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.1" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
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<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2019.518.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2019.609.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2019.611.1" />
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.611.1" />
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<PackageReference Include="SharpCompress" Version="0.22.0" />
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