mirror of
https://github.com/osukey/osukey.git
synced 2025-05-17 03:27:21 +09:00
Use HitStateUpdateTime
This commit is contained in:
parent
e5a5c3713d
commit
65fb8628e0
@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
|
|
||||||
private void updateState(ValueChangedEvent<ArmedState> state)
|
private void updateState(ValueChangedEvent<ArmedState> state)
|
||||||
{
|
{
|
||||||
using (BeginAbsoluteSequence(drawableObject.HitObject.StartTime + (drawableObject.Result?.TimeOffset ?? 0), true))
|
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime, true))
|
||||||
{
|
{
|
||||||
glow.FadeOut(400);
|
glow.FadeOut(400);
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user