Use HitStateUpdateTime

This commit is contained in:
Dean Herbert 2020-11-04 17:30:11 +09:00
parent e5a5c3713d
commit 65fb8628e0

View File

@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private void updateState(ValueChangedEvent<ArmedState> state) private void updateState(ValueChangedEvent<ArmedState> state)
{ {
using (BeginAbsoluteSequence(drawableObject.HitObject.StartTime + (drawableObject.Result?.TimeOffset ?? 0), true)) using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime, true))
{ {
glow.FadeOut(400); glow.FadeOut(400);