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Fix intermittent ready button test failure
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@ -148,7 +148,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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ClickButtonWhenEnabled<MultiplayerReadyButton>();
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ClickButtonWhenEnabled<MultiplayerReadyButton>();
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AddUntilStep("user is idle (match not started)", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Idle);
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AddUntilStep("user is idle (match not started)", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Idle);
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AddAssert("ready button enabled", () => button.ChildrenOfType<OsuButton>().Single().Enabled.Value);
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AddUntilStep("ready button enabled", () => button.ChildrenOfType<OsuButton>().Single().Enabled.Value);
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}
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}
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[TestCase(true)]
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[TestCase(true)]
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