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Remove strain being multiplied by max opacity bonus
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@ -80,11 +80,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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result = Math.Pow(smallDistNerf * result, 2.0);
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result = Math.Pow(smallDistNerf * result, 2.0);
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if (hidden) {
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// Additional bonus for Hidden due to there being no approach circles.
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result *= 1.0 + max_opacity_bonus;
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if (hidden)
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// Additional bonus for Hidden due to there being no approach circles.
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result *= 1.0 + hidden_bonus;
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result *= 1.0 + hidden_bonus;
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}
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return result;
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return result;
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}
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}
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