Remove strain being multiplied by max opacity bonus

This commit is contained in:
MBmasher 2021-11-17 11:27:48 +11:00
parent efac11e886
commit f2d05ea899

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@ -80,11 +80,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
result = Math.Pow(smallDistNerf * result, 2.0);
if (hidden) {
result *= 1.0 + max_opacity_bonus;
// Additional bonus for Hidden due to there being no approach circles.
// Additional bonus for Hidden due to there being no approach circles.
if (hidden)
result *= 1.0 + hidden_bonus;
}
return result;
}