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Fix typo
Co-Authored-By: peppy <pe@ppy.sh>
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@ -9,7 +9,7 @@ namespace osu.Game.Screens.Play
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/// A clock which is used for gameplay elements that need to follow audio time 1:1.
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/// A clock which is used for gameplay elements that need to follow audio time 1:1.
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/// Exposed via DI by <see cref="PauseContainer"/>.
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/// Exposed via DI by <see cref="PauseContainer"/>.
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/// <remarks>
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/// <remarks>
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/// THe main purpose of this clock is to stop components using it from accidentally processing the main
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/// The main purpose of this clock is to stop components using it from accidentally processing the main
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/// <see cref="IFrameBasedClock"/>, as this should only be done once to ensure accuracy.
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/// <see cref="IFrameBasedClock"/>, as this should only be done once to ensure accuracy.
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/// </remarks>
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/// </remarks>
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/// </summary>
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/// </summary>
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@ -40,4 +40,4 @@ namespace osu.Game.Screens.Play
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public FrameTimeInfo TimeInfo => underlyingClock.TimeInfo;
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public FrameTimeInfo TimeInfo => underlyingClock.TimeInfo;
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}
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}
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}
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}
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