3ae0564db7
Merge master with conflicts resolved
2019-12-27 05:17:53 +03:00
183307d636
Use circle instead of CircularContainer
2019-12-27 10:53:20 +09:00
bd6e603be3
Add icon for profile header
2019-12-27 04:01:33 +03:00
25f6517fba
Update dependency
2019-12-27 03:53:01 +03:00
3d7c7a1ced
Fix profile title wasn't in lowercase
2019-12-26 22:39:13 +03:00
193e41f878
Add origin adjustment for hitobject lifetime
...
Visual inspection of taiko gameplay has shown that hitobjects appeared
on screen only when the origin of the hitobject came into the bounds
of the screen, instead of appearing when any visible part of the
hitobject came into the screen bounds.
This behaviour was due to lifetime calculation being based on the origin
of the hitobject and not taking into account the actual object
dimensions. Adjust the lifetime start of the hitobject by subtracting
the time needed to show the part of the hitobject that should already
be visible on screen when the origin comes into frame.
2019-12-26 20:37:29 +01:00
e360aa4588
Fix TabControl wasn't on top of everything
2019-12-26 22:16:20 +03:00
a1c91af095
Update layout of every overlay using OverlayHeader
2019-12-26 22:09:06 +03:00
647c83e6c8
Add ability to not create content for headers
...
Rather than creating an empty container
2019-12-26 21:21:15 +03:00
ca3e8db79f
Merge dependency
2019-12-26 21:03:39 +03:00
2d32fe08ff
Merge remote-tracking branch 'refs/remotes/ppy/master' into overlay_headers_update
2019-12-26 21:02:14 +03:00
cac011edc1
Merge branch 'master' into hp-drain
2019-12-26 23:51:12 +09:00
033bb15500
Fix early-escape not continuing to results screen ( #7362 )
...
Fix early-escape not continuing to results screen
2019-12-26 23:50:21 +09:00
3d5561b02e
Separate health and score processing components ( #7358 )
...
Separate health and score processing components
2019-12-26 23:48:55 +09:00
a4d4efc312
Fix missing comments
2019-12-26 19:33:59 +09:00
a041f32072
Use cleaner solution via cancellation of older schedule
2019-12-26 19:05:32 +09:00
74d875a2e0
Give empty archives a hash based on archive name to avoid duplicate imports
2019-12-26 18:44:50 +09:00
8903f286ef
Fix escape not continuing to results screen
2019-12-26 18:27:48 +09:00
35f64d9aae
More comments
2019-12-26 17:54:31 +09:00
f5dbd57d55
Refactor drain calculation for resiliency
2019-12-26 17:36:40 +09:00
662ec2d812
Refactor gameplay-time drain limitation
2019-12-26 15:46:07 +09:00
96a4f9ae53
Fix nub position getting offset by size changes
2019-12-26 15:14:19 +09:00
e0c1072ab2
Add xmldocs
2019-12-26 15:01:19 +09:00
eba6371526
Re-implement taiko's accumulating health processor
2019-12-26 15:01:19 +09:00
3b07c3913d
Add perfect and ok values, move to base Judgement
2019-12-26 15:00:59 +09:00
0454c5022d
Fix some maps potentially starting with 0 health
2019-12-26 15:00:59 +09:00
90a0569660
Tweak drain values
2019-12-26 15:00:58 +09:00
522847987b
Implement break/gameplay start times
2019-12-26 15:00:58 +09:00
b348abcd07
Only drain health in non-break times
2019-12-26 14:59:49 +09:00
977fb3d1bf
Make processors and break overlay frame-stable
2019-12-26 14:59:49 +09:00
85c44b5a5a
Disable list additions during gameplay
2019-12-26 14:59:49 +09:00
bd74d086fb
Remove adjustment factor
2019-12-26 14:59:49 +09:00
70d2d8a2fa
Add adjustable target percentage
2019-12-26 14:59:49 +09:00
a4b1c79e18
Initial implementation of HP drain
2019-12-26 14:59:49 +09:00
985277da79
Add time elapsation to judgement simulation
2019-12-26 14:59:49 +09:00
90cb9d9162
Simplify scoreprocesor/healthprocessor implementations
2019-12-26 14:59:49 +09:00
7414a6aadd
Merge remote-tracking branch 'huoyaoyuan/master' into health-processor
...
# Conflicts:
# osu.Game.Rulesets.Catch/CatchRuleset.cs
# osu.Game.Rulesets.Mania/ManiaRuleset.cs
# osu.Game.Rulesets.Taiko/TaikoRuleset.cs
2019-12-26 14:56:54 +09:00
f603dd82bc
Fix difficulty adjust mod not correctly reading settings while leaderboard visible
2019-12-26 14:52:08 +09:00
89fa1be2c8
Fix download manager potentially not handling cancel requests
2019-12-25 22:55:14 +03:00
bb4d02a1f8
Fix incorrect icon offset
2019-12-25 22:09:14 +03:00
c77679e36c
Naming fixes for overlays using ScreenTitle
2019-12-25 21:57:22 +03:00
3e34155114
Update ScreenTitle with the new design
2019-12-25 21:56:43 +03:00
a47e5aeead
Fix sample lookup not working correctly for custom rulesets
2019-12-26 00:51:44 +09:00
9b0af901ef
Merge branch 'master' into remove-legacy-id
2019-12-25 21:25:33 +09:00
9702cc9809
Merge branch 'master' into remove-legacy-id
2019-12-25 21:01:12 +09:00
41d99df73c
Merge branch 'master' into allow-ctrl-tabbing-on-more-tab-controls
2019-12-25 20:49:45 +09:00
1b1c255394
Make the Easy mod's extra life count customizable ( #7331 )
...
Make the Easy mod's extra life count customizable
2019-12-25 20:19:08 +09:00
504a55e803
Merge branch 'master' into better-beatmap-conversion
2019-12-25 19:52:06 +09:00
4e419cabdc
Merge branch 'master' into update-framework
2019-12-25 19:32:17 +09:00
81c330ec26
Update framework
2019-12-25 18:51:44 +09:00