Commit Graph

56 Commits

Author SHA1 Message Date
06e7c3cd04 Merge branch 'aim-refactor-slider' into aim-refactor-velocity 2021-10-22 17:17:36 +00:00
62197fec3a updated sliders for rebalance again 2021-10-22 17:17:19 +00:00
5ee2272d8a added slider changes 2021-10-21 21:37:38 +00:00
85f28a843a adjusted sliders further 2021-10-21 21:30:00 +00:00
534d1e72ce merged sliders 2021-10-21 19:58:41 +00:00
ec06e53212 further rebalancing of sliders 2021-10-21 19:58:02 +00:00
be2f9603c9 merged slider updates 2021-10-21 19:29:06 +00:00
e3a0e4749e removed excess acute anglebuff and buffed sliders to comp 2021-10-21 19:28:06 +00:00
fd991296fa Merge branch 'aim-refactor-slider' into aim-refactor-velocity 2021-10-21 17:22:09 +00:00
613a548583 Merge branch 'aim-refactor-base' into aim-refactor-slider 2021-10-21 17:21:52 +00:00
d6aa2fe6e4 identified case with spinner where / 0 could theoretically be possible 2021-10-21 17:21:34 +00:00
a23330c49b removed comment 2021-10-21 17:21:03 +00:00
81e817f881 updated to latest version of velchange 2021-10-21 17:07:56 +00:00
4fe007aa2e new slider travel dist algorithm 2021-10-21 16:08:35 +00:00
bef6e100fa Merge branch 'aim-refactor-base' into aim-refactor-slider 2021-10-21 16:01:38 +00:00
cb605f9156 removed ppCalc changes and sliderabuseChecks 2021-10-21 16:00:57 +00:00
c074304ec3 updated to latest version of base 2021-10-17 04:48:57 +00:00
4edf559408 adjusted constant to 1.5 from 2.0 for acute 2021-10-13 16:45:58 +00:00
cde4b0b17c forgot to add double delcaration, remember to test 2021-10-13 16:25:16 +00:00
0b794728ea updated to latest version with slider calc 2021-10-13 16:17:49 +00:00
200149c9d7 updated to newly refactored aim 2021-10-13 15:41:24 +00:00
56daac73f2 merged ppy/master 2021-10-10 17:12:49 +00:00
bc3ae4c4f8 changed function names to be consistent 2021-10-03 17:36:34 +00:00
c4430182dd used new slider bonus alg to not overbuff slider jumps 2021-09-26 21:32:36 +00:00
b7444ee9eb replaced original velocity alg 2021-09-25 04:20:35 +00:00
ffa0fac5eb refactored to clean up issues with streams 2021-09-25 04:08:05 +00:00
9802f4fc90 added wide angle buff to velchange 2021-09-25 03:37:19 +00:00
010078778e velocity buff isolation + small refactor 2021-09-25 03:27:07 +00:00
8c6a035369 added slider calc bonus 2021-09-25 03:04:22 +00:00
587cf09d2a base change of aim refactor, isolated 2021-09-25 03:02:33 +00:00
0effc8f5d8 refactored speed skill, implemented better acc pp 2021-08-19 14:12:03 +00:00
c99a96a8c8 initial rhythm calc testing 2021-08-17 13:39:18 +00:00
be68950c30 refactoring 2021-06-16 03:34:46 +02:00
e987a511ba diffspike & wide angle balance 2021-06-14 19:22:35 +02:00
fea7b029aa refactored diffspike nerf 2021-06-14 19:18:49 +02:00
3309ab2be3 balance changes 2021-06-13 15:18:35 +02:00
85d2b1232a Refactor to abstract out strain logic into StrainSkill class
While it is the case for the existing official Skills, Skill implementations shouldn't be required to conform to a strain based approach.
There are other valid approaches to calculating skill difficulty that can be supported by abstracting the strain logic into its own StrainSkill class.
2021-04-03 20:52:39 +11:00
66643a97b0 Add a list of mods to Skill class
Although this isn't necessary for existing official rulesets and calculators, custom calculators can have use cases for accessing mods in difficulty calculation.
For example, accounting for the effects of visual mods.
2021-02-20 20:37:44 +11:00
659ec267b6 Fix spinners increasing strain 2019-02-18 14:58:33 +09:00
fd70269021 Implement new difficulty calculator for Rulesets.Osu 2019-02-18 14:58:03 +09:00
8d4232af45 Formatting and minor optimisations 2019-01-29 16:35:20 +09:00
18512458e8 Merge branch 'master' into xexxar-angles 2019-01-29 15:59:04 +09:00
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
5f0ab0ed7f Update with vinxis' latest code 2018-12-24 12:41:04 +09:00
c43c15a557 Multiply previous travel distance by 8 2018-12-23 16:28:19 +09:00
c848c83d0d Refactor for readability + performance 2018-12-22 09:56:33 +09:00
8546fedd4f Implement vinxis/xexxar's adjustments 2018-12-22 09:31:30 +09:00
be476c58d7 Adjust with latest rebalancings 2018-12-21 22:52:27 +09:00
5bd16f9a7c Add scaling factor 2018-12-21 15:16:00 +09:00
38441759a7 Use angle projections 2018-12-21 14:52:43 +09:00