06e7c3cd04
Merge branch 'aim-refactor-slider' into aim-refactor-velocity
2021-10-22 17:17:36 +00:00
62197fec3a
updated sliders for rebalance again
2021-10-22 17:17:19 +00:00
5ee2272d8a
added slider changes
2021-10-21 21:37:38 +00:00
85f28a843a
adjusted sliders further
2021-10-21 21:30:00 +00:00
534d1e72ce
merged sliders
2021-10-21 19:58:41 +00:00
ec06e53212
further rebalancing of sliders
2021-10-21 19:58:02 +00:00
be2f9603c9
merged slider updates
2021-10-21 19:29:06 +00:00
e3a0e4749e
removed excess acute anglebuff and buffed sliders to comp
2021-10-21 19:28:06 +00:00
fd991296fa
Merge branch 'aim-refactor-slider' into aim-refactor-velocity
2021-10-21 17:22:09 +00:00
613a548583
Merge branch 'aim-refactor-base' into aim-refactor-slider
2021-10-21 17:21:52 +00:00
d6aa2fe6e4
identified case with spinner where / 0 could theoretically be possible
2021-10-21 17:21:34 +00:00
a23330c49b
removed comment
2021-10-21 17:21:03 +00:00
81e817f881
updated to latest version of velchange
2021-10-21 17:07:56 +00:00
4fe007aa2e
new slider travel dist algorithm
2021-10-21 16:08:35 +00:00
bef6e100fa
Merge branch 'aim-refactor-base' into aim-refactor-slider
2021-10-21 16:01:38 +00:00
cb605f9156
removed ppCalc changes and sliderabuseChecks
2021-10-21 16:00:57 +00:00
c074304ec3
updated to latest version of base
2021-10-17 04:48:57 +00:00
4edf559408
adjusted constant to 1.5 from 2.0 for acute
2021-10-13 16:45:58 +00:00
cde4b0b17c
forgot to add double delcaration, remember to test
2021-10-13 16:25:16 +00:00
0b794728ea
updated to latest version with slider calc
2021-10-13 16:17:49 +00:00
200149c9d7
updated to newly refactored aim
2021-10-13 15:41:24 +00:00
56daac73f2
merged ppy/master
2021-10-10 17:12:49 +00:00
bc3ae4c4f8
changed function names to be consistent
2021-10-03 17:36:34 +00:00
c4430182dd
used new slider bonus alg to not overbuff slider jumps
2021-09-26 21:32:36 +00:00
b7444ee9eb
replaced original velocity alg
2021-09-25 04:20:35 +00:00
ffa0fac5eb
refactored to clean up issues with streams
2021-09-25 04:08:05 +00:00
9802f4fc90
added wide angle buff to velchange
2021-09-25 03:37:19 +00:00
010078778e
velocity buff isolation + small refactor
2021-09-25 03:27:07 +00:00
8c6a035369
added slider calc bonus
2021-09-25 03:04:22 +00:00
587cf09d2a
base change of aim refactor, isolated
2021-09-25 03:02:33 +00:00
0effc8f5d8
refactored speed skill, implemented better acc pp
2021-08-19 14:12:03 +00:00
c99a96a8c8
initial rhythm calc testing
2021-08-17 13:39:18 +00:00
be68950c30
refactoring
2021-06-16 03:34:46 +02:00
e987a511ba
diffspike & wide angle balance
2021-06-14 19:22:35 +02:00
fea7b029aa
refactored diffspike nerf
2021-06-14 19:18:49 +02:00
3309ab2be3
balance changes
2021-06-13 15:18:35 +02:00
85d2b1232a
Refactor to abstract out strain logic into StrainSkill class
...
While it is the case for the existing official Skills, Skill implementations shouldn't be required to conform to a strain based approach.
There are other valid approaches to calculating skill difficulty that can be supported by abstracting the strain logic into its own StrainSkill class.
2021-04-03 20:52:39 +11:00
66643a97b0
Add a list of mods to Skill class
...
Although this isn't necessary for existing official rulesets and calculators, custom calculators can have use cases for accessing mods in difficulty calculation.
For example, accounting for the effects of visual mods.
2021-02-20 20:37:44 +11:00
659ec267b6
Fix spinners increasing strain
2019-02-18 14:58:33 +09:00
fd70269021
Implement new difficulty calculator for Rulesets.Osu
2019-02-18 14:58:03 +09:00
8d4232af45
Formatting and minor optimisations
2019-01-29 16:35:20 +09:00
18512458e8
Merge branch 'master' into xexxar-angles
2019-01-29 15:59:04 +09:00
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
5f0ab0ed7f
Update with vinxis' latest code
2018-12-24 12:41:04 +09:00
c43c15a557
Multiply previous travel distance by 8
2018-12-23 16:28:19 +09:00
c848c83d0d
Refactor for readability + performance
2018-12-22 09:56:33 +09:00
8546fedd4f
Implement vinxis/xexxar's adjustments
2018-12-22 09:31:30 +09:00
be476c58d7
Adjust with latest rebalancings
2018-12-21 22:52:27 +09:00
5bd16f9a7c
Add scaling factor
2018-12-21 15:16:00 +09:00
38441759a7
Use angle projections
2018-12-21 14:52:43 +09:00