6a35b233e5
Merge branch 'master' into remove-dispose-updates
2022-09-01 23:03:19 +09:00
105aa01e7d
Update usages of RemoveInternal
2022-08-29 15:57:40 +09:00
a215d009fe
Update Remove
/RemoveRange
/RemoveAll
calls in line with framework changes
2022-08-29 15:57:40 +09:00
90b9c02ac6
Remove "internal"
identifier as unnecessary
2022-08-29 14:01:15 +09:00
f5710d8000
Add ruleset API versioning
2022-08-22 16:35:08 +09:00
45e9eda9e7
Localise hit result name
2022-08-14 14:57:02 -04:00
3e38baca3c
Change ruleset mod description types
2022-08-10 16:09:11 -04:00
1fe7e4d19a
Use non-nullable instead in the catch ruleset.
2022-08-02 00:45:47 +08:00
9088caa377
move LegacyComboCounter
to osu.Game.Skinning
2022-07-28 08:36:26 +08:00
88db835e76
Merge branch 'master' into remove-nullable-disable-in-the-mods-for-catch-ruleset
2022-07-26 15:37:30 +08:00
9c2f6103c5
Following the suggestion to mark the property as nullable.
2022-07-21 19:30:04 +08:00
aca19a005e
Add versioning to difficulty calculators
2022-07-21 18:15:25 +09:00
91bc7b9381
Mark the class as non-nullable.
...
Not the safe way but got no better idea.
2022-07-20 20:24:51 +08:00
53e61c5041
Remove the nullable annotation in the catch ruleset.
2022-07-20 20:24:51 +08:00
4210ec6502
Merge branch 'master' into remove-score-multiplier-on-custom-mod-settings
2022-07-19 19:21:26 +03:00
8f80a22ef9
Fix osu! and catch hitobjects no longer scaled to 1 by default
2022-07-19 07:00:13 +03:00
1051009827
Change bindable properties in all HitObject
s to be lazily initialised
2022-07-19 05:39:10 +03:00
32ba58109b
Remove score multiplier on difficulty-increasing mods with customised settings
2022-07-18 07:29:03 +03:00
c95eb2d2c1
Fix incorrect case in CatcherArea
parameter
2022-07-06 14:28:50 +09:00
19721a9bbb
Remove the nullable disable annotation and fix the breaking api.
2022-07-02 13:33:05 +08:00
0fd2c010e5
Remove NRT disables from attributes classes
2022-06-27 16:07:15 +09:00
0579780bb8
Add IBeatmapOnlineInfo parameter and use to extract more data
2022-06-27 16:07:15 +09:00
31a447fda0
Update parameter discards
2022-06-24 21:26:19 +09:00
26c5b59f6d
Replace usages of string.To{Lower,Upper}()
2022-06-24 11:57:45 +02:00
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
6d2a2ba7d6
Rename Position -> Index
2022-06-09 18:49:11 +09:00
66a6467403
Pass object position to the object
2022-05-26 19:26:14 +01:00
30b9e0e7ab
Use object list size for object position
2022-05-24 16:30:25 +01:00
26985ca8af
Store hitobject history in the hitobject
2022-05-22 16:26:22 +01:00
64a371638e
Merge pull request #18236 from peppy/snap-unification
...
Add `enum` to snap method as alternative to multiple nested invocations
2022-05-20 11:35:05 +09:00
c0abce918f
Add enum
to snap method as alternative to mutliple nested invocations
2022-05-12 16:19:07 +09:00
c7e9bd7751
Merge branch 'master' into catch-editor-per-object-sv
2022-05-09 19:18:01 +09:00
45c6f5edef
Merge pull request #18158 from ekrctb/fix-banana-shower-placement-negative-duration
...
Fix duration is negative while placing banana shower in catch editor
2022-05-09 11:26:06 +09:00
158f134260
Fix duration is negative while placing banana shower in catch editor.
...
Timeline blueprint is glitched when the hit object has negative duration.
Negative duration is unwanted anyways so placement implementation is fixed instead of supporting it in timline blueprint.
2022-05-09 00:01:05 +09:00
483a611c41
Fix BeginPlacement
location.
2022-05-08 23:10:51 +09:00
7daa3d8eb7
Remove now-redundant velocity calculation
...
Velocity is computed from the up-to-date SV now.
2022-05-08 22:36:33 +09:00
37c9aac49f
Make ScrollingPath
use time instead of distance.
...
This is consistent as other components now use time instead of distance.
2022-05-08 22:36:33 +09:00
670922c8e5
Use latest slider velocity for juice stream velocity computation.
...
This fixes one-frame glitch in editor when slider velocity is changed.
2022-05-08 22:36:33 +09:00
0e98bb28bd
Fix wrong resampling times are used for juice stream path
2022-05-08 22:36:33 +09:00
9ffa90602b
Automatically set slider velocity from juice stream path
2022-05-08 22:36:33 +09:00
4e0155fa4b
Make JuiceStreamPath
time based instead of distance based.
...
And remove the "slope limit" feature.
TODO: for a juice stream with a large slope, the slider velocity of the hit object should be changed.
2022-05-08 22:36:33 +09:00
125628dd20
Fix hit object not shown in timline while placement is waiting
2022-05-08 15:52:14 +09:00
f6fc926f1a
Add xmldoc and rename methods in IPositionSnapProvider
for legibility
2022-05-05 15:58:21 +09:00
faeefc5e18
Merge pull request #16576 from frenzibyte/osu-distance-spacing
...
Add "distance spacing" support in editor for osu! ruleset
2022-05-03 12:15:18 +09:00
93db6c6bb0
Move FastRandom
to LegacyRandom
in osu.Game
project
2022-04-28 17:47:32 +09:00
b6d2ca7709
Clarify TODO comment
2022-04-28 10:57:14 +03:00
bfc6bfc91b
Let CatchHitObjectComposer
inherit from DistancedHitObjectComposer
and hide control
2022-04-28 06:44:50 +03:00
8ed39009fd
Encapsulate distance spacing control handling to a "distance toolbox composite"
...
Encapsulated in a way which can allow further extensibility for the
right-side area of toolboxes.
2022-04-24 08:33:03 +03:00
4f8f27a58b
Merge branch 'master' into osu-distance-spacing
2022-04-24 05:23:30 +03:00
61078910a6
Handle all skin component types explicitly
2022-04-23 03:34:05 +03:00