Commit Graph

444 Commits

Author SHA1 Message Date
042aa787a5 Fix typo. 2017-04-06 13:14:52 +09:00
5f79df3697 Fix lifetimes being set too late. 2017-04-06 09:57:11 +09:00
3b3455afb3 Fix incorrect ScrollTime calculation. 2017-04-05 16:51:21 +09:00
a4cc7fc6af Remove unused velocity variables. 2017-04-05 16:44:45 +09:00
9ac18230cc Only apply taiko LegacyTimingInfo to LegacyBeatmaps. 2017-04-05 16:31:15 +09:00
87b8f8ef6e Fix incorrect relative mapping for CirclePiece's content. 2017-04-05 16:28:37 +09:00
57a068c5d1 Fix notes travelling backwards when hit.
Also improves the gravity curve.
2017-04-05 15:11:51 +09:00
28648bf97d Change playfield padding to x-offset to correctly hide notes appearing. 2017-04-05 13:56:16 +09:00
fcea52dd3a Fix strong drumrolls (again). 2017-04-05 13:53:07 +09:00
0e0ab6904d Distance -> Duration. 2017-04-05 13:52:53 +09:00
3f20e2381f Fix potential tick overflow. 2017-04-05 13:52:22 +09:00
6a922da87e Move legacy_velocity_multiplier application to LegacyTimingInfo. 2017-04-05 12:05:48 +09:00
abf6dbc307 BarLine : TaikoHitObject. 2017-04-05 11:48:30 +09:00
1b2713239a Rename PreEmpt to ScrollTime and remove VelocityMultiplier for now. 2017-04-05 11:48:19 +09:00
a5cb233975 Use more suffixes. 2017-04-05 10:37:49 +09:00
028e941ab2 Major rsefinements to taiko drawable classes. 2017-04-05 10:01:40 +09:00
75f85867dd Adjust input drum animations slightly. 2017-04-05 09:21:29 +09:00
20a5648b05 Move CreateCirclePiece to DrawableTaikoHitObject and simplify strong creation. 2017-04-04 20:58:02 +09:00
1654e74235 Remove unnecessary CI override. 2017-04-04 16:37:10 +09:00
2df360a5e9 Fix clashing namespace. 2017-04-04 12:38:55 +09:00
7edabe730a Cleanup. 2017-04-03 21:10:39 +09:00
aebd953980 Merge branch 'master' into taiko_barlines 2017-04-03 20:43:15 +09:00
5cb16f6e7c Renamings + comments. 2017-04-03 20:32:03 +09:00
2be7458532 Commenting (+ version check for speed adjustment). 2017-04-03 20:27:11 +09:00
91eec9e8fc Fix incorrect split hit circle start time. 2017-04-03 17:54:48 +09:00
a32eb66538 Fix missing speed multiplier + split onto multiple lines. 2017-04-03 17:31:08 +09:00
0c57299066 Rewrite drum roll -> hit conversion to match osu-stable. 2017-04-03 17:30:49 +09:00
d7ed392f27 Add a velocity multiplier to taiko hit objects.
This will be usable from the editor moving forward also - where every hit object can have its own velocity multiplier on top of the control point one.
2017-04-03 17:19:46 +09:00
aad8851460 Define TickRate to adjust rate of ticks externally, removing todo. 2017-04-03 15:32:38 +09:00
293ea6fbd7 Fix up beatmap converter error. 2017-04-03 15:24:30 +09:00
9ba230aa58 Merge branch 'master' into taiko_barlines 2017-04-03 15:15:29 +09:00
c005cf82c1 Merge pull request #587 from smoogipooo/fix_slider_velocities
Fix slider velocities
2017-04-03 15:13:37 +09:00
c539e514f5 Merge branch 'master' into fix_slider_velocities 2017-04-03 15:08:54 +09:00
a03cffab58 No need to compute end time manually anymore. 2017-04-03 15:05:12 +09:00
774e15b89d Set RequiredHits at conversion time to remove HitMultiplier. 2017-04-03 15:02:21 +09:00
e7b55f9bea Fix bar line pre empt time calculation. 2017-04-03 14:49:26 +09:00
6043c4787b Merge branch 'master' into taiko-fixes 2017-04-03 14:47:43 +09:00
759869f551 Merge branch 'fix_slider_velocities' into taiko_barlines 2017-04-03 14:47:40 +09:00
ebbf381cd6 Fix kiai not working during gameplay. 2017-04-03 14:40:12 +09:00
6e612bbefc Reduce complexity of instantiating circle pieces in hits. 2017-04-03 14:39:56 +09:00
ef992b03bf Merge remote-tracking branch 'origin/master' into taiko-fixes 2017-04-03 14:34:47 +09:00
501d52dd89 Good catch resharper 👍. 2017-04-03 14:28:28 +09:00
6a3601efdc Fix post-merge errors. 2017-04-03 14:22:22 +09:00
27132958c8 Merge remote-tracking branch 'origin/master' into taiko-drawable-generation
Conflicts:
	osu.Desktop.VisualTests/Tests/TestCaseTaikoHitObjects.cs
	osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs
	osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs
	osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-04-03 14:19:31 +09:00
74bd427997 Remove SliderVelocityAt, compute it manually inside hit objects. 2017-04-03 14:12:15 +09:00
8aa723b6a3 General fixes. 2017-04-03 11:05:15 +09:00
cd6fdcf029 Rename spinnerRotationRatio -> baseHitMultiplier. 2017-04-03 11:00:59 +09:00
3920758981 Rename all occurrences of finishers to strong. 2017-04-03 10:59:49 +09:00
33e10adfa6 Rewrite beatmap conversion to allow converting sliders to normal hits. 2017-04-03 10:54:13 +09:00
3b672fd842 Lengthen drum rolls as required by conversion. 2017-04-03 10:29:35 +09:00