56045 Commits

Author SHA1 Message Date
Dean Herbert
94cd641fb4 Change migration to trigger reprocessing on every local beatmap
Was originally relying on the fact that this would be triggered due to a
null `LastOnlineUpdate`, but wouldn't cover the case of beatmaps with no
`OnlineID`.
2022-07-21 18:31:12 +09:00
Dean Herbert
1374738a0d Add test coverage 2022-07-21 18:20:46 +09:00
Dean Herbert
d5e0dba9da Change default value of StarRating to -1 2022-07-21 18:20:46 +09:00
Dean Herbert
04f48d8862 Add better log output and sleeping during gameplay sections 2022-07-21 18:20:46 +09:00
Dean Herbert
57a41c6897 Add basic background processor 2022-07-21 18:20:46 +09:00
Dean Herbert
68f28ff660 Add last applied version to RulesetInfo 2022-07-21 18:15:25 +09:00
Dean Herbert
aca19a005e Add versioning to difficulty calculators 2022-07-21 18:15:25 +09:00
Salman Ahmed
559254db31
Merge branch 'master' into fix-update-button-test-failure 2022-07-21 11:15:43 +03:00
Salman Ahmed
8f2287b968
Merge pull request #19268 from peppy/change-carousel-item-terminology
Change carousel terminology to not use `Children` / `InternalChildren`
2022-07-21 11:11:01 +03:00
vun
7917a60e3c Move TaikoDifficultyHitObject creation back to TaikoDifficultyCalculator 2022-07-21 15:45:03 +08:00
Salman Ahmed
aa7c16ee5f
Merge branch 'master' into change-carousel-item-terminology 2022-07-21 10:29:13 +03:00
Dan Balasescu
defadeef47
Merge pull request #19250 from peppy/fps-counter
Add game-side FPS counter
2022-07-21 16:26:38 +09:00
Dean Herbert
fc0c9f76bd Fix UpdateBeatmapSetButton intermittent test failure
Carousel would only expire items when off-screen. This meant that for a
case (like a test) where items are generally always on-screen,
`UpdateBeatmapSet` calls would result in panels remaining hidden but not
cleaned up.
2022-07-21 16:24:48 +09:00
Dean Herbert
3cfe624af1 Fix one more missed method with incorrect terminology 2022-07-21 16:16:41 +09:00
Dean Herbert
a05d7f4d8c Change carousel terminology to not use Children / InternalChildren 2022-07-21 16:06:06 +09:00
Dean Herbert
55bde4eeb0
Merge pull request #19264 from TacoGuyAT/triangles-animation-tweaks
Increase responsiveness of osu! logo triangles to the beat
2022-07-21 15:40:38 +09:00
Salman Ahmed
b72e868b5f
Merge branch 'master' into triangles-animation-tweaks 2022-07-21 09:10:16 +03:00
Dan Balasescu
611c6d5425
Merge pull request #19265 from frenzibyte/fix-changelog-overlay
Fix changelog overlay tests failing due to missing `CreatedAt` date
2022-07-21 14:44:59 +09:00
Dean Herbert
07e1763a70 Tweak velocity a bit more (and simplify in multiple places) 2022-07-21 14:25:11 +09:00
Salman Ahmed
a97170a272 Keep Rank bindable enabled on score fail 2022-07-21 08:16:17 +03:00
Salman Ahmed
9df49db45f Include bonus/ignore judgements in statistics fill logic 2022-07-21 08:13:09 +03:00
Salman Ahmed
ad09e728fd Move Passed assignment inside FailScore 2022-07-21 08:12:06 +03:00
TacoGuyAT
2f16174d3d Changed control points set to private; Cleanup 2022-07-21 07:25:44 +03:00
Salman Ahmed
5513a8b6b4 Fix changelog overlay tests failing due to missing CreatedAt date 2022-07-21 07:21:27 +03:00
Salman Ahmed
c1bcbd9c8a Fix fail score not handling bonus/tick-only beatmaps 2022-07-21 07:20:59 +03:00
Dean Herbert
56106e43d2 Avoid div-by-zero 2022-07-21 13:06:43 +09:00
Dean Herbert
311a0a3de0 Always show counter temporarily when aim FPS changes 2022-07-21 12:57:40 +09:00
Dean Herbert
705ff06ea5 Better handle spikes and significant changes 2022-07-21 12:50:39 +09:00
Dean Herbert
285516b111 Fix isDisplayed never actually being set 2022-07-21 12:40:27 +09:00
TacoGuyAT
d6c3a52494 Added missing braces 2022-07-21 06:38:33 +03:00
TacoGuyAT
ed8e065a86 Logo triangles speed and beat sync tweaks 2022-07-21 06:13:45 +03:00
Dean Herbert
728e22fbce Improve tooltip display when running single thread 2022-07-21 12:06:22 +09:00
Salman Ahmed
3c2a885872 Add test coverage 2022-07-21 06:01:48 +03:00
Salman Ahmed
0f0b19da4a Populate score with remaining "miss" statistics on fail/exit 2022-07-21 06:01:36 +03:00
Salman Ahmed
c4089b71bd Store maximum score results from simulated autoplay 2022-07-21 06:00:41 +03:00
Dean Herbert
e1a577ea48
Adjust spacing to make things feel more even
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-07-21 11:59:51 +09:00
Dean Herbert
57ecc3a6df
Remove unnecessary negative spacing from thread names
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-07-21 11:59:26 +09:00
Dean Herbert
c7313b4198
Fix alignment glitching due to non-matching anchor/origin
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-07-21 11:58:28 +09:00
Alden Wu
23fd514ca3 Use DrawableSliderTail instead of DrawableSlider 2022-07-20 18:07:02 -07:00
Jay L
b7567f7db2 Share sigmoid, Fix Preprocessor XML 2022-07-21 10:52:41 +10:00
Jay L
08dd9c79db Fix Convert-related nerf
This addresses recent player unsatisfaction with converts being underweighted.
2022-07-21 09:55:19 +10:00
Dean Herbert
75453b78c0 Adjust colours and metrics 2022-07-21 00:09:46 +09:00
Dean Herbert
f54aff2ece Add global key binding for FPS toggle 2022-07-21 00:09:46 +09:00
Dean Herbert
0a1744faca Add to game and bind with configuration setting 2022-07-20 23:49:19 +09:00
Dean Herbert
0fb959a565 Stay displayed while hovering 2022-07-20 23:49:19 +09:00
Dean Herbert
03e644e548 Choose colours based on relative performance goals 2022-07-20 23:49:19 +09:00
Dean Herbert
0c3d43026d Add initial structure for fps counter 2022-07-20 23:49:19 +09:00
Jay L
cb63ec282e Partial Review changes 2022-07-20 23:33:38 +10:00
StanR
163c3f9c2d Adjust multipliers to account for speed changes 2022-07-20 16:10:34 +03:00
StanR
35e841de95 Move base performance multiplier to a const 2022-07-20 15:54:49 +03:00