aac32a2c9f
Combine config and time checks into one
...
Functionally equivalent right now, but the combined variant is more
localised to what it actually needs to do, and less error-prone if
any new code gets appended to the method.
2023-02-19 13:14:51 +01:00
723a043c43
naming change from Hitobject to HitObject
2023-02-19 10:18:22 +01:00
f3522c4162
change bindable seekToHitObject to private
2023-02-19 10:18:02 +01:00
ddd37bb319
Add setting to disable automatic seeking after object placement
2023-02-18 19:43:45 +01:00
ea04c487f2
Merge branch 'master' into blueprint-labels-while-hovering
2023-02-18 15:57:30 +01:00
15d209d17e
Merge branch 'master' into CompletionText-LocalisableString
2023-02-18 13:50:58 +01:00
fbea3e312f
Merge branch 'master' into skin-editor-improve-toolbox-hover
2023-02-18 10:02:02 +01:00
704dddf14b
Merge branch 'master' into skin-editor-clipboard
2023-02-17 22:59:18 +01:00
6b9472c367
Merge branch 'master' into skin-per-ruleset-layouts
2023-02-17 22:58:38 +01:00
2aa4481f68
Fix toolbox items spontaneously contracting after briefly losing hover
...
Reproduction scenario:
1. Hover a toolbox item
2. Unhover the item, but do not hover any other item (can be done by
exiting the toolbox completely to the right)
3. Come back to the item hovered in step (1)
4. The item would spontaneously contract after a second
2023-02-17 22:54:11 +01:00
b390fdb8cc
Remove unused field
2023-02-17 21:51:19 +01:00
8894a73b07
Merge branch 'master' into blueprint-improve-visuals
2023-02-17 21:40:16 +01:00
ffcca9fd89
Remove awkward width specification
2023-02-17 23:23:58 +03:00
6afa65bd3d
Merge branch 'master' into skinnable-clean-up-documentation
2023-02-17 20:59:18 +01:00
449e5fa6f8
Rename one more left-over skinnable
naming
2023-02-17 22:09:55 +03:00
dbb366e279
CompletionText can be a LocalisableString
...
I can't find a reason for not doing this, probably this was forgotten in https://github.com/ppy/osu/pull/15440
2023-02-17 22:32:03 +09:00
51940133df
Adjust width and add comment
2023-02-17 15:18:45 +03:00
0838fa636f
Make triangles slower
2023-02-17 15:16:00 +03:00
fa300b5ba0
Merge branch 'master' into mod-overlay-triangles
2023-02-17 15:13:51 +03:00
0a018514e1
Make skin editor focus only one layer at a time
2023-02-17 19:27:16 +09:00
00fcee0c5a
Add per-ruleset component toolbox and placement support
2023-02-17 19:27:16 +09:00
ba5a87ca04
Add basic target layer selection in skin editor
2023-02-17 19:27:16 +09:00
c03b6cec23
Add IEquatable
and ToString
support to SkinComponentsContainerLookup
2023-02-17 19:27:16 +09:00
a01c3090e4
Fix tests which rely on HUDOverlay
's DrawableRuleset
being nullable
2023-02-17 19:27:09 +09:00
5ed038fbb3
Improve the feel of hovering toolbox component items
2023-02-17 19:26:03 +09:00
814080d982
Only show blueprint labels when hovering or selected
2023-02-17 19:23:52 +09:00
19d5293ad1
Change early return to also find the earliest nested object
2023-02-17 18:59:31 +09:00
209d41ee9d
Use RulesetInfo
instead of Ruleset
in skin components lookup
2023-02-17 18:24:05 +09:00
675e5b81f3
Fix SkinnableLighting
showing up as a user placeable component
2023-02-17 18:24:05 +09:00
2267aa1ac2
Add ability to retrieve serialisable drawables for specific rulesets
2023-02-17 18:24:05 +09:00
ffb99364b9
Ensure skin default component layouts only apply to global layout for now
2023-02-17 18:24:05 +09:00
6c61c5f4a8
Fix selection on the edge of blueprints (in the new inflation area) failing
2023-02-17 18:19:46 +09:00
16d94b4ea2
Improve visuals of skin blueprint
2023-02-17 18:19:46 +09:00
9793774377
Update SkinDeserialisationTest
to work with new serialisation structure
2023-02-17 16:22:48 +09:00
6b3652f567
Change serialisation format of skin layouts to allow more flexibility
...
Also adds per-ruleset storage for each container type.
2023-02-17 14:19:19 +09:00
9685fb2114
Always return a non-null container for SkinComponentsContainerLookup
s
2023-02-17 14:19:19 +09:00
4cc6664dc7
Add optional ruleset identifier to SkinComponentsContainerLookup
2023-02-17 14:19:19 +09:00
1a63ca9ece
Add xmldoc around SkinComponentsContainerLookup
2023-02-17 14:18:05 +09:00
a84f20bf32
Add triangles to ModSelectColumn
2023-02-17 03:09:32 +03:00
3ee046000e
Merge branch 'master' into revert-result-in-playfield
2023-02-16 21:54:29 +01:00
66e9bb2581
Merge branch 'master' into hide-resume-overlay
2023-02-16 21:33:23 +01:00
b8084a15eb
Revert ResumeOverlay
setter accessibility change
2023-02-16 21:26:01 +01:00
0186062246
Merge branch 'master' into adjust-song-select-background-dim
2023-02-16 20:52:36 +01:00
ad5132ed41
Remove redundant conditional access qualifier
...
It is impossible for the callback passed to `ApplyToBackground()` to
receive a null reference. See `OsuScreen.ApplyToBackground()` - if the
background to call the callback on were `null`, then an
`InvalidOperationException` would be thrown instead.
2023-02-16 20:47:51 +01:00
cb7df7282b
Apply NRT to SerialisedDrawableInfo
2023-02-16 20:01:59 +09:00
394d368f16
Fix song select potentially updating background parameters when not the current screen
2023-02-16 18:45:22 +09:00
affa9507a1
Fix GameplaySampleTriggerSource
not considering nested objects when determining the best sample to play
2023-02-16 18:21:33 +09:00
ce9ef3bc3c
Always create ResumeOverlay
, with UseResumeOverlay
flag only affecting whether it is displayed or not
2023-02-16 15:47:20 +09:00
7afdcb9383
Merge branch 'master' into hide-resume-overlay
2023-02-16 15:42:14 +09:00
81dcc105a9
Rename left-over skinnable
naming in SerialisedDrawableExtensions
2023-02-16 15:34:41 +09:00