45876bc55a
Fix reference to non-existent variable
2020-08-12 23:50:33 +09:00
429ad783cf
Merge branch 'update-framework' into beatmap-track-rework
2020-08-12 23:35:46 +09:00
00f8bb7c3e
Update resources
2020-08-12 23:28:45 +09:00
b10cddf625
Update framework
2020-08-12 23:28:08 +09:00
85182b19fe
Merge pull request #9831 from peppy/fix-informational-overlays
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Fix informational overlays not hiding each other correctly
2020-08-12 02:18:34 +09:00
c0031955c9
Update with further framework changes
2020-08-12 01:50:18 +09:00
e47a1eb313
Use adjustable ITrack
2020-08-12 01:41:21 +09:00
688e447950
Fix potential hierarchy mutation from async context
2020-08-12 01:33:06 +09:00
eec94e1f53
Make track not-null in GameplayClockContainer/FailAnimation
2020-08-12 00:51:43 +09:00
b66f303e71
Add annotation
2020-08-12 00:48:45 +09:00
070d71ec27
More cleanups
2020-08-12 00:48:38 +09:00
8bfe6ba27c
Fix informational overlays not hiding each other correctly
2020-08-11 23:15:08 +09:00
031d29ac34
Inspect current track directly
2020-08-11 13:53:23 +09:00
faff0a70c4
Privatise BMWB
2020-08-11 13:48:57 +09:00
338c01fa43
Remove track store reference counting, use single instance stores
2020-08-11 13:16:06 +09:00
6aafb3d271
Cleanup TestSceneScreenNavigation
2020-08-11 13:14:20 +09:00
322d08af1b
Remove more local music controller caches
2020-08-11 13:11:59 +09:00
7d35893ecd
Make MusicController non-nullable
2020-08-11 12:40:58 +09:00
c66a14e9c5
Remove beatmap from FailAnimation
2020-08-11 12:37:48 +09:00
b64142dff9
Fix incorrect load state being used
2020-08-11 12:37:00 +09:00
20197e2768
Remove locally-cached music controller
2020-08-11 12:27:32 +09:00
c86798f8b2
Merge pull request #9829 from peppy/fix-multiple-assembly-loaded-crash
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Fix crash when same ruleset loaded more than once
2020-08-11 12:09:44 +09:00
8b7e715c2b
Merge pull request #9818 from peppy/improve-token-fail-error-messaging
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Improve messaging when timeshift token retrieval fails
2020-08-11 11:31:52 +09:00
471ed968e3
Fix crash when same ruleset loaded more than once
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If the same ruleset assembly was present more than once in the current
AppDomain, the game would crash. We recently saw this in Rider EAP9.
While this behaviour may change going forward, this is a good safety
measure regardless.
2020-08-11 11:09:02 +09:00
dd2f677aa4
Merge pull request #9633 from Joehuu/fix-keybind-clearing
2020-08-11 11:01:03 +09:00
02084d7636
Merge branch 'master' into improve-token-fail-error-messaging
2020-08-11 10:59:33 +09:00
d1b106a3b5
Include mention of old releases in error message
2020-08-11 10:59:28 +09:00
ca7fd57ec2
Merge pull request #9826 from bdach/spinner-rotation-clock-rate
2020-08-11 10:43:55 +09:00
088f7f5cc7
Merge pull request #9819 from peppy/fix-overlay-depths
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Always show newly presented overlay at front
2020-08-11 10:24:37 +09:00
7dc9888730
Merge pull request #9827 from peppy/update-framework
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Update framework
2020-08-11 09:59:44 +09:00
6e0d071510
Merge branch 'upstream/dependabot/nuget/Microsoft.NET.Test.Sdk-16.7.0' into update-framework
2020-08-11 06:55:12 +09:00
ecb4826e19
Update framework
2020-08-11 06:54:26 +09:00
cca78235d5
Replace CumulativeRotation with RateAdjustedRotation
2020-08-10 23:02:06 +02:00
5d63b5f6a5
Add failing test cases
2020-08-10 23:02:01 +02:00
61f1c4fe62
Extract replay-transforming helper test method
2020-08-10 19:51:00 +02:00
d7de8b2916
Bump Microsoft.NET.Test.Sdk from 16.6.1 to 16.7.0
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Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest ) from 16.6.1 to 16.7.0.
- [Release notes](https://github.com/microsoft/vstest/releases )
- [Commits](https://github.com/microsoft/vstest/compare/v16.6.1...v16.7.0 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com >
2020-08-10 17:17:07 +00:00
327596b9d5
Merge branch 'master' into beatmap-track-rework
2020-08-10 20:53:12 +09:00
730d13fda6
Always show newly presented overlay at front
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This feels much better. Does not change order if the overlay to be shown
is not yet completely hidden.
- Closes #9815 .
2020-08-10 20:48:04 +09:00
1f84e54151
Improve messaging when timeshift token retrieval fails
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Obviously not a final solution, but should better help self-compiling
(or unofficial package) users better understand why this is happening.
2020-08-10 20:16:16 +09:00
96c4a30fac
Merge pull request #9788 from smoogipoo/adujustable-skinnablesound
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Make SkinnableSound an IAdjustableAudioComponent
2020-08-10 19:39:13 +09:00
a636c7052c
Merge branch 'master' into adujustable-skinnablesound
2020-08-08 21:51:47 +02:00
87ce1e3558
Remove impossible null case (DummyWorkingBeatmap)
2020-08-08 00:58:04 +09:00
bfa20abd88
Merge branch 'master' into beatmap-track-rework
2020-08-08 00:38:35 +09:00
2351701ade
Fix test not having a long enough track
2020-08-07 23:08:51 +09:00
b8373e89b7
Move beatmap bind to BDL load()
2020-08-07 23:08:09 +09:00
e87f50f74f
Rename method
2020-08-07 22:31:41 +09:00
d1765c8a45
Fix using the wrong music controller instance
2020-08-07 22:06:04 +09:00
b6fb7a0d39
Fix possibly setting null track
2020-08-07 22:05:58 +09:00
08820c62ec
Add back removed nullcheck
2020-08-07 21:36:02 +09:00
b08ebe6f81
More inspections (rider is broken)
2020-08-07 21:14:45 +09:00