Commit Graph

8028 Commits

Author SHA1 Message Date
4fd8501c86 Remove unnecessary using (underlying enumerator change) 2021-02-26 20:03:03 +09:00
cd1c1bf534 Centralise cases of performing actions on the current selection
By moving this to a central location, we can avoid invoking the
EditorChangeHandler when there is no selection made. This helps
alleviate the issue pointed out in
https://github.com/ppy/osu/issues/11901, but not fix it completely.
2021-02-26 14:15:13 +09:00
d0decc73be Merge branch 'master' into beatmap-difficulty-cache-nullable 2021-02-25 19:40:38 +01:00
a792c3f13c Merge pull request #11900 from peppy/update-bpm-with-mods
Update the displayed BPM at song select with rate adjust mods
2021-02-26 00:25:55 +09:00
01a4815412 Make labels disappear on null beatmap/no hitobjects 2021-02-25 23:36:02 +09:00
46ea0f44eb Merge branch 'master' into beatmap-difficulty-cache-nullable 2021-02-25 22:52:15 +09:00
c1f27ba938 Merge branch 'master' into fix-song-select-star-rating-display-zero-flashing 2021-02-25 22:13:48 +09:00
c3eb44137b Move ValueChanged bind back to load() 2021-02-25 22:09:41 +09:00
649ce20e35 Fix up super weird and super wrong DI 2021-02-25 22:01:53 +09:00
b090a82b35 Merge branch 'master' into update-bpm-with-mods 2021-02-25 21:58:54 +09:00
de417a660d Make BPM update with changes in mod settings 2021-02-25 21:51:32 +09:00
98313a98bf DI mods in parent class and pass them down 2021-02-25 21:48:02 +09:00
90e8308716 Merge branch 'master' into localisation-refactor-framework 2021-02-25 17:28:55 +09:00
2db4b793d7 Also handle most common BPM display 2021-02-25 17:05:00 +09:00
31c52bd585 Update the displayed BPM at song select with rate adjust mods
This only covers constant rate rate adjust mods. Mods like wind up/wind
down will need a more complex implementation which we haven't really
planned yet.
2021-02-25 17:00:44 +09:00
03771ce8ec Allow determining a BeatmapDifficultyCache's bindable return's completion state via nullability 2021-02-25 16:19:01 +09:00
9f3ceb99eb Fix the star rating display at song select flashing to zero when changing mods
Due to the use of bindable flow provided by `BeatmapDifficultyCache` in
this usage, the display would briefly flash to zero while difficulty
calculation was still running (as there is no way for a consumer of the
provided bindable to know whether the returned 0 is an actual 0 SR or a
"pending" calculation).

While I hope to fix this by making the bindable flow return nullable
values, I think this particular use case works better with non-bindable
flow so have switched across to that.
2021-02-25 16:05:13 +09:00
e82eaffaed Flip order back to original for romanisable strings 2021-02-25 14:14:07 +09:00
a362382d38 Add back more correct null checks 2021-02-25 14:06:21 +09:00
a7d10630e0 Merge pull request #11893 from peppy/fix-request-queue-reference-holding
Fix requests being indefinitely queued when user is offline
2021-02-24 23:07:02 +09:00
fa6d797adf Remove redundant prefix 2021-02-24 20:30:17 +09:00
5dc0aefb2b Cancel request on leaving results screen 2021-02-24 19:54:52 +09:00
c0f21c8cbe Merge branch 'master' into fix-selecting-incompatible-freemods 2021-02-24 15:10:48 +09:00
cfea4c7d4d Merge pull request #11881 from peppy/disable-hub-connections-on-ios
Disable multiplayer/spectator on iOS until it can be supported again
2021-02-24 13:09:03 +09:00
e1f71038e3 Remove unncessary action 2021-02-24 12:13:55 +09:00
71182347d6 Also add a notifiation when trying to enter the multiplayer screen
Turns out the only check required to get into this screen was that the
API was online, which it always is even if the multiplayer component
isn't.

This provides a better end-user experience.
2021-02-24 11:30:14 +09:00
6a5c6febc5 Add inline comment explaining the retry loop 2021-02-23 13:23:32 +09:00
5493c55da7 Fix silly mistake 2021-02-22 16:59:35 +03:00
5e9040c291 Use "pausing supported" conditional instead 2021-02-22 16:26:35 +03:00
8a97e2e28d Update LocalisedString usages to RomanisedString 2021-02-22 19:01:42 +09:00
1fd76ea3fb Apply changes to UI components overriding functions with changing signatures 2021-02-22 19:01:42 +09:00
6bac83964a Merge branch 'master' into fix-pofl-on-cooldown 2021-02-22 10:03:27 +03:00
ccb83ef3a3 Fix checkbox not being updated 2021-02-22 15:47:47 +09:00
8d463987dd Fix being able to select incompatible freemods 2021-02-22 13:24:24 +09:00
8037b101cb Merge branch 'master' into perform-from-subscreen-support 2021-02-22 11:55:51 +09:00
38a2124921 Support instant exit if pausing is not allowed in the current game mode 2021-02-20 14:26:50 +09:00
52372fe50d Merge pull request #11713 from peppy/fix-error-exit-during-results-transition
Fix a potential crash when exiting play during the results screen transition
2021-02-19 18:39:21 +09:00
9fc57b2145 Merge pull request #11832 from peppy/leaderboard-compact-mode
Show compact leaderboard during gameplay to reduce distractions
2021-02-19 18:17:46 +09:00
362e4802f7 Add the ability for PerformFromMenuRunner to inspect nested screen stacks 2021-02-19 17:58:04 +09:00
0771154dd2 Make PauseCooldownActive protected and expose on test class 2021-02-19 11:42:30 +03:00
ddd1dcff88 Attempt pausing every single frame 2021-02-19 11:33:26 +03:00
82cc06ca57 Fix new logic not considering fail overlay correctly 2021-02-19 17:26:54 +09:00
4c214b74ce Merge branch 'master' into fix-error-exit-during-results-transition 2021-02-19 17:13:55 +09:00
b8c1e8ed7a Merge pull request #11708 from frenzibyte/multiplayer-participant-rank
Display user global rank for multiplayer room participants
2021-02-19 16:57:30 +09:00
9d02f589fe Compact leaderboard during gameplay 2021-02-19 16:51:39 +09:00
4436585aa4 Keep attempting to pause gameplay while window not active 2021-02-19 10:46:32 +03:00
772471a6d8 Add failing test case 2021-02-19 10:46:31 +03:00
691cfa5bc3 Add expanded/compact display modes for GameplayLeaderboard 2021-02-19 16:46:30 +09:00
ee9e6fff40 Add bindable flow for expanded leaderboard state 2021-02-19 15:09:41 +09:00
484968d797 Fix weird bool check
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-02-19 14:46:10 +09:00