4fd8501c86
Remove unnecessary using (underlying enumerator change)
2021-02-26 20:03:03 +09:00
cd1c1bf534
Centralise cases of performing actions on the current selection
...
By moving this to a central location, we can avoid invoking the
EditorChangeHandler when there is no selection made. This helps
alleviate the issue pointed out in
https://github.com/ppy/osu/issues/11901 , but not fix it completely.
2021-02-26 14:15:13 +09:00
d0decc73be
Merge branch 'master' into beatmap-difficulty-cache-nullable
2021-02-25 19:40:38 +01:00
a792c3f13c
Merge pull request #11900 from peppy/update-bpm-with-mods
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Update the displayed BPM at song select with rate adjust mods
2021-02-26 00:25:55 +09:00
01a4815412
Make labels disappear on null beatmap/no hitobjects
2021-02-25 23:36:02 +09:00
46ea0f44eb
Merge branch 'master' into beatmap-difficulty-cache-nullable
2021-02-25 22:52:15 +09:00
c1f27ba938
Merge branch 'master' into fix-song-select-star-rating-display-zero-flashing
2021-02-25 22:13:48 +09:00
c3eb44137b
Move ValueChanged bind back to load()
2021-02-25 22:09:41 +09:00
649ce20e35
Fix up super weird and super wrong DI
2021-02-25 22:01:53 +09:00
b090a82b35
Merge branch 'master' into update-bpm-with-mods
2021-02-25 21:58:54 +09:00
de417a660d
Make BPM update with changes in mod settings
2021-02-25 21:51:32 +09:00
98313a98bf
DI mods in parent class and pass them down
2021-02-25 21:48:02 +09:00
90e8308716
Merge branch 'master' into localisation-refactor-framework
2021-02-25 17:28:55 +09:00
2db4b793d7
Also handle most common BPM display
2021-02-25 17:05:00 +09:00
31c52bd585
Update the displayed BPM at song select with rate adjust mods
...
This only covers constant rate rate adjust mods. Mods like wind up/wind
down will need a more complex implementation which we haven't really
planned yet.
2021-02-25 17:00:44 +09:00
03771ce8ec
Allow determining a BeatmapDifficultyCache's bindable return's completion state via nullability
2021-02-25 16:19:01 +09:00
9f3ceb99eb
Fix the star rating display at song select flashing to zero when changing mods
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Due to the use of bindable flow provided by `BeatmapDifficultyCache` in
this usage, the display would briefly flash to zero while difficulty
calculation was still running (as there is no way for a consumer of the
provided bindable to know whether the returned 0 is an actual 0 SR or a
"pending" calculation).
While I hope to fix this by making the bindable flow return nullable
values, I think this particular use case works better with non-bindable
flow so have switched across to that.
2021-02-25 16:05:13 +09:00
e82eaffaed
Flip order back to original for romanisable strings
2021-02-25 14:14:07 +09:00
a362382d38
Add back more correct null checks
2021-02-25 14:06:21 +09:00
a7d10630e0
Merge pull request #11893 from peppy/fix-request-queue-reference-holding
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Fix requests being indefinitely queued when user is offline
2021-02-24 23:07:02 +09:00
fa6d797adf
Remove redundant prefix
2021-02-24 20:30:17 +09:00
5dc0aefb2b
Cancel request on leaving results screen
2021-02-24 19:54:52 +09:00
c0f21c8cbe
Merge branch 'master' into fix-selecting-incompatible-freemods
2021-02-24 15:10:48 +09:00
cfea4c7d4d
Merge pull request #11881 from peppy/disable-hub-connections-on-ios
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Disable multiplayer/spectator on iOS until it can be supported again
2021-02-24 13:09:03 +09:00
e1f71038e3
Remove unncessary action
2021-02-24 12:13:55 +09:00
71182347d6
Also add a notifiation when trying to enter the multiplayer screen
...
Turns out the only check required to get into this screen was that the
API was online, which it always is even if the multiplayer component
isn't.
This provides a better end-user experience.
2021-02-24 11:30:14 +09:00
6a5c6febc5
Add inline comment explaining the retry loop
2021-02-23 13:23:32 +09:00
5493c55da7
Fix silly mistake
2021-02-22 16:59:35 +03:00
5e9040c291
Use "pausing supported" conditional instead
2021-02-22 16:26:35 +03:00
8a97e2e28d
Update LocalisedString usages to RomanisedString
2021-02-22 19:01:42 +09:00
1fd76ea3fb
Apply changes to UI components overriding functions with changing signatures
2021-02-22 19:01:42 +09:00
6bac83964a
Merge branch 'master' into fix-pofl-on-cooldown
2021-02-22 10:03:27 +03:00
ccb83ef3a3
Fix checkbox not being updated
2021-02-22 15:47:47 +09:00
8d463987dd
Fix being able to select incompatible freemods
2021-02-22 13:24:24 +09:00
8037b101cb
Merge branch 'master' into perform-from-subscreen-support
2021-02-22 11:55:51 +09:00
38a2124921
Support instant exit if pausing is not allowed in the current game mode
2021-02-20 14:26:50 +09:00
52372fe50d
Merge pull request #11713 from peppy/fix-error-exit-during-results-transition
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Fix a potential crash when exiting play during the results screen transition
2021-02-19 18:39:21 +09:00
9fc57b2145
Merge pull request #11832 from peppy/leaderboard-compact-mode
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Show compact leaderboard during gameplay to reduce distractions
2021-02-19 18:17:46 +09:00
362e4802f7
Add the ability for PerformFromMenuRunner to inspect nested screen stacks
2021-02-19 17:58:04 +09:00
0771154dd2
Make PauseCooldownActive
protected and expose on test class
2021-02-19 11:42:30 +03:00
ddd1dcff88
Attempt pausing every single frame
2021-02-19 11:33:26 +03:00
82cc06ca57
Fix new logic not considering fail overlay correctly
2021-02-19 17:26:54 +09:00
4c214b74ce
Merge branch 'master' into fix-error-exit-during-results-transition
2021-02-19 17:13:55 +09:00
b8c1e8ed7a
Merge pull request #11708 from frenzibyte/multiplayer-participant-rank
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Display user global rank for multiplayer room participants
2021-02-19 16:57:30 +09:00
9d02f589fe
Compact leaderboard during gameplay
2021-02-19 16:51:39 +09:00
4436585aa4
Keep attempting to pause gameplay while window not active
2021-02-19 10:46:32 +03:00
772471a6d8
Add failing test case
2021-02-19 10:46:31 +03:00
691cfa5bc3
Add expanded/compact display modes for GameplayLeaderboard
2021-02-19 16:46:30 +09:00
ee9e6fff40
Add bindable flow for expanded leaderboard state
2021-02-19 15:09:41 +09:00
484968d797
Fix weird bool check
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Co-authored-by: Dan Balasescu <smoogipoo@smgi.me >
2021-02-19 14:46:10 +09:00