Commit Graph

1544 Commits

Author SHA1 Message Date
c95eb2d2c1 Fix incorrect case in CatcherArea parameter 2022-07-06 14:28:50 +09:00
19721a9bbb Remove the nullable disable annotation and fix the breaking api. 2022-07-02 13:33:05 +08:00
0fd2c010e5 Remove NRT disables from attributes classes 2022-06-27 16:07:15 +09:00
0579780bb8 Add IBeatmapOnlineInfo parameter and use to extract more data 2022-06-27 16:07:15 +09:00
31a447fda0 Update parameter discards 2022-06-24 21:26:19 +09:00
26c5b59f6d Replace usages of string.To{Lower,Upper}() 2022-06-24 11:57:45 +02:00
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
6d2a2ba7d6 Rename Position -> Index 2022-06-09 18:49:11 +09:00
66a6467403 Pass object position to the object 2022-05-26 19:26:14 +01:00
30b9e0e7ab Use object list size for object position 2022-05-24 16:30:25 +01:00
26985ca8af Store hitobject history in the hitobject 2022-05-22 16:26:22 +01:00
64a371638e Merge pull request #18236 from peppy/snap-unification
Add `enum` to snap method as alternative to multiple nested invocations
2022-05-20 11:35:05 +09:00
c0abce918f Add enum to snap method as alternative to mutliple nested invocations 2022-05-12 16:19:07 +09:00
c7e9bd7751 Merge branch 'master' into catch-editor-per-object-sv 2022-05-09 19:18:01 +09:00
45c6f5edef Merge pull request #18158 from ekrctb/fix-banana-shower-placement-negative-duration
Fix duration is negative while placing banana shower in catch editor
2022-05-09 11:26:06 +09:00
158f134260 Fix duration is negative while placing banana shower in catch editor.
Timeline blueprint is glitched when the hit object has negative duration.
Negative duration is unwanted anyways so placement implementation is fixed instead of supporting it in timline blueprint.
2022-05-09 00:01:05 +09:00
483a611c41 Fix BeginPlacement location. 2022-05-08 23:10:51 +09:00
7daa3d8eb7 Remove now-redundant velocity calculation
Velocity is computed from the up-to-date SV now.
2022-05-08 22:36:33 +09:00
37c9aac49f Make ScrollingPath use time instead of distance.
This is consistent as other components now use time instead of distance.
2022-05-08 22:36:33 +09:00
670922c8e5 Use latest slider velocity for juice stream velocity computation.
This fixes one-frame glitch in editor when slider velocity is changed.
2022-05-08 22:36:33 +09:00
0e98bb28bd Fix wrong resampling times are used for juice stream path 2022-05-08 22:36:33 +09:00
9ffa90602b Automatically set slider velocity from juice stream path 2022-05-08 22:36:33 +09:00
4e0155fa4b Make JuiceStreamPath time based instead of distance based.
And remove the "slope limit" feature.
TODO: for a juice stream with a large slope, the slider velocity of the hit object should be changed.
2022-05-08 22:36:33 +09:00
125628dd20 Fix hit object not shown in timline while placement is waiting 2022-05-08 15:52:14 +09:00
f6fc926f1a Add xmldoc and rename methods in IPositionSnapProvider for legibility 2022-05-05 15:58:21 +09:00
faeefc5e18 Merge pull request #16576 from frenzibyte/osu-distance-spacing
Add "distance spacing" support in editor for osu! ruleset
2022-05-03 12:15:18 +09:00
93db6c6bb0 Move FastRandom to LegacyRandom in osu.Game project 2022-04-28 17:47:32 +09:00
b6d2ca7709 Clarify TODO comment 2022-04-28 10:57:14 +03:00
bfc6bfc91b Let CatchHitObjectComposer inherit from DistancedHitObjectComposer and hide control 2022-04-28 06:44:50 +03:00
8ed39009fd Encapsulate distance spacing control handling to a "distance toolbox composite"
Encapsulated in a way which can allow further extensibility for the
right-side area of toolboxes.
2022-04-24 08:33:03 +03:00
4f8f27a58b Merge branch 'master' into osu-distance-spacing 2022-04-24 05:23:30 +03:00
61078910a6 Handle all skin component types explicitly 2022-04-23 03:34:05 +03:00
0cac935939 Shorten class name of ModCreatedReplayUser 2022-03-31 11:34:23 +09:00
4b2c01a8c1 Bring all mod implementations up-to-date 2022-03-29 16:59:03 +09:00
d2d88015e3 Update all cinema/autoplay mods to specify the system user ID 2022-03-28 22:22:56 +09:00
6fb06d69cc Merge branch 'master' into pp-counter-alloc-reduction 2022-03-15 13:31:57 +09:00
523f668c8c Remove unnecessary ctor argument 2022-03-15 12:37:39 +09:00
daac933498 Remove unnecessary ctor arguments 2022-03-15 12:34:58 +09:00
59d57a44d4 Prevent incorrect usages by hard-typing ctor type 2022-03-15 09:11:59 +09:00
3fff7f4b7e Require ScoreProcessor to receive ruleset 2022-03-14 15:51:10 +09:00
4a3e3aba65 Restructure PerformanceCalculator to not require ScoreInfo argument 2022-03-14 14:25:28 +09:00
c36badab4b Add per-ruleset score multipliers for classic scoring 2022-03-10 10:26:09 +09:00
84e82ef5e4 Add XMLDocs to difficulty attribute properties 2022-02-16 14:09:19 +09:00
19ee05c232 Add "distance spacing" multiplier for osu! ruleset
While osu!catch also implements a distance snap grid, it doesn't rely on
`GetBeatSnapDistanceAt` (unlike osu!), therefore it can't have the
"distance spacing" multiplier yet.
2022-02-15 02:21:53 +03:00
82f9ad63f5 Fix flashlight size multiplier printing with too many decimal digits 2022-02-02 20:41:25 +01:00
e042f29ee3 Remove skin ctor param from LegacyCatchComboCounter
No longer used since 004798d61d.
2022-02-01 21:49:52 +01:00
0458d408bb Add replay statistics frames to FramedReplayInputHandler 2022-01-31 18:53:47 +09:00
2375420d4c Tweak allowable ranges of size multiplier 2022-01-24 21:32:31 +01:00
a227af75ed Simplify flashlight parameter passing flow 2022-01-24 21:03:02 +01:00
5874475dff Extract DefaultFlashlightSize to base flashlight class 2022-01-24 21:03:02 +01:00