Commit Graph

1066 Commits

Author SHA1 Message Date
c99d34d140 Merge branch 'master' into palpable-catch-hit-object 2020-11-26 12:24:57 +09:00
323533d945 Add hiding Palpable HitObject property 2020-11-25 08:07:59 +09:00
6e55eb2090 Fix and add comments 2020-11-25 08:00:11 +09:00
3c3229ac4b Remove redundant StaysOnPlate 2020-11-25 07:59:45 +09:00
ab7251d742 Move members to PalpableCatchHitObject 2020-11-24 19:57:37 +09:00
4f7aa7e541 Move Palpable* to separate files 2020-11-24 19:48:13 +09:00
916a313f19 Rename PalpableDrawable -> DrawablePalpable 2020-11-24 19:48:13 +09:00
4311526c0a Merge branch 'master' into on-drawable-hitobject-added 2020-11-24 19:23:54 +09:00
b9c1f782fa Remove type parameter from DrawableCatchHitObject 2020-11-24 17:03:26 +09:00
87ce8a53ff Merge branch 'master' into on-drawable-hitobject-added 2020-11-24 16:09:57 +09:00
c506b438bf Remove more code and make some methods private 2020-11-22 18:51:16 +09:00
4345d8dcb6 Event -> virtual method 2020-11-21 15:20:33 +09:00
82aefa3868 Rework and rename to OnNewDrawableHitObject.
The semantics is changed and hopefully more clear.
2020-11-21 00:27:19 +09:00
468b2a97cb Use events instead of overriding Add (catch) 2020-11-20 17:56:47 +09:00
8da40ce2dc Reduce duplication by extracting ModEasyWithExtraLives 2020-11-16 19:54:00 +01:00
99ee5e3ad7 Correct inheritance 2020-11-16 18:28:50 +08:00
017a6b7153 Fix checks 2020-11-16 18:22:17 +08:00
d7acfd5413 Remove retires from ModEasy 2020-11-16 18:15:15 +08:00
71a1165209 Merge branch 'master' into drawable-hit-object-hit-state-fix 2020-11-06 13:19:25 +09:00
628b8be15d Implement ModWithVisibilityAdjustment 2020-11-05 15:40:25 +09:00
a3dc1d5730 Update existing implementations 2020-11-04 17:14:23 +09:00
4e80f1955c Merge branch 'master' into catcher-moonwalking-in-replays-fix 2020-11-03 23:42:51 +01:00
9f8ea93068 Fix osu!catch banana animation not playing due to incorrect lifetimes
Closes #10117.
2020-11-03 18:45:21 +09:00
71c04472fa Fix osu!catch replay conversion applying left movements to wrong frame 2020-11-03 14:21:19 +09:00
4024b44a53 Fix unsafe manipulation of parent's children from child 2020-10-19 17:41:21 +09:00
8a3bce3cc3 Fix osu!catch showing two combo counters for legacy skins 2020-10-16 18:20:17 +09:00
899bac6ca5 Rename catch combo counter for clarity 2020-10-14 19:16:34 +09:00
696e3d53af Fix slider samples being overwritten by the last node 2020-10-09 20:50:09 +09:00
07558b5bc0 Merge branch 'master' into ruleset-result-types 2020-10-09 13:17:05 +09:00
f70252d07b Match plurality 2020-10-08 12:52:58 +09:00
f1a3b6d0ba Merge branch 'master' into perf-calculator-remove-working-beatmap 2020-10-07 17:43:17 +09:00
6020ec9ca3 Add valid result types for all rulesets 2020-10-07 15:43:52 +09:00
d7747ebb2d Remove unused WorkingBeatmap argument. 2020-10-03 16:51:22 +02:00
2b1ef16f89 Replace comparison references to HitResult.Miss with IsHit 2020-10-02 23:31:24 +02:00
abd395a030 Remove unecessary using references. 2020-10-02 19:41:24 +02:00
0163688a17 Remove IBeatmap from PerformanceCalculator. 2020-10-02 19:24:30 +02:00
f439c1afbc Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
903bcd747e Revert unintended changes 2020-09-29 16:39:29 +09:00
bad48d6d44 Merge branch 'master' into scoring-standardisation 2020-09-29 16:33:38 +09:00
31fae045fa Update judgement processors with new hit results 2020-09-29 16:33:38 +09:00
4ca9a69de2 Use new hit results in catch 2020-09-29 16:33:38 +09:00
6095446f10 Fix autoplay generators failing on empty hitobjects lists 2020-09-28 15:38:54 +09:00
1b261f177f Disable rewind handling 2020-09-22 13:17:53 +09:00
1c58f568d6 Simplify and reformat rewind/transform logic 2020-09-22 12:54:21 +09:00
ffd4874ac0 Remove unnecessary double suffixes 2020-09-22 12:37:18 +09:00
08d8975566 Remove DisplayInitialCombo method for simplicity 2020-09-22 12:35:18 +09:00
92cda6bccb Adjust xmldoc slightly 2020-09-22 12:27:47 +09:00
a27a65bf03 Don't recreate explosion counter each increment 2020-09-22 12:25:40 +09:00
f629c33dc0 Make explosion additive to match stable 2020-09-22 12:14:31 +09:00
bfe332909c Remove "hide combo counter on break time" feature for being too complex
The combo counter will be hidden at most one second after the break has started anyways, so why not just remove this feature if the way of implementing it is complicated to be merged within the legacy counter implementation.
2020-09-21 14:32:14 +03:00